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My first Skill Challenge
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<blockquote data-quote="deadsmurf" data-source="post: 5225328" data-attributes="member: 25341"><p>Sometimes the approach AbdulAlhazred posted is the best way to go - most of the time really - it's the most naturalistic way of approaching a skill challenge: one where the players don't even know that they are doing it.</p><p></p><p>Sometimes a skill challenge goes well when the players DO know the mechanics of the skill challenge, you tell them its a skill challenge. Allow them explicitly to help you narrate the action, allow them to try other skills you never thought of, and how it will help them reach their goal, creating a collaborative storyline. </p><p></p><p></p><p>For either approach, whenever a skill fails, add a new challenge or complication that will have to be addressed, especially ones that require a little thinking outside the box.</p><p></p><p></p><p>Maybe instead of the planned skills and ideas the adventure puts forth the players decide to disguise themselves as Hobgoblin warriors with some captured combatants - turning it from more of a physical challenge into more of a social one. Maybe they'll need to use nature to find the right materials nearby, and a knowledge check about goblin culture to make sure they act like they should in disguise, then of course bluff checks and diplomacy or intimidate to get past any suspicious goblins.</p></blockquote><p></p>
[QUOTE="deadsmurf, post: 5225328, member: 25341"] Sometimes the approach AbdulAlhazred posted is the best way to go - most of the time really - it's the most naturalistic way of approaching a skill challenge: one where the players don't even know that they are doing it. Sometimes a skill challenge goes well when the players DO know the mechanics of the skill challenge, you tell them its a skill challenge. Allow them explicitly to help you narrate the action, allow them to try other skills you never thought of, and how it will help them reach their goal, creating a collaborative storyline. For either approach, whenever a skill fails, add a new challenge or complication that will have to be addressed, especially ones that require a little thinking outside the box. Maybe instead of the planned skills and ideas the adventure puts forth the players decide to disguise themselves as Hobgoblin warriors with some captured combatants - turning it from more of a physical challenge into more of a social one. Maybe they'll need to use nature to find the right materials nearby, and a knowledge check about goblin culture to make sure they act like they should in disguise, then of course bluff checks and diplomacy or intimidate to get past any suspicious goblins. [/QUOTE]
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