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My first Skill Challenge
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5225336" data-attributes="member: 82106"><p>Right. I agree with deadsmurf, there are time when it makes sense to make the mechanics of the challenge explicit. My favorite example is a chariot race. The way the mechanics map onto the situation is going to be very straightforward and explaining it to the players allows them to make it into a little strategy mini-game. Its also a situation where the parameters of the challenge probably don't vary much as it progresses, the goal is very explicit, and success/failure consequences are mostly quite easy to visualize. I like to toss one of these into an adventure now and then as players tend to enjoy that sort of thing quite a bit, but you have to be especially sure the mini-game actually works, so it can require a bit of play-testing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5225336, member: 82106"] Right. I agree with deadsmurf, there are time when it makes sense to make the mechanics of the challenge explicit. My favorite example is a chariot race. The way the mechanics map onto the situation is going to be very straightforward and explaining it to the players allows them to make it into a little strategy mini-game. Its also a situation where the parameters of the challenge probably don't vary much as it progresses, the goal is very explicit, and success/failure consequences are mostly quite easy to visualize. I like to toss one of these into an adventure now and then as players tend to enjoy that sort of thing quite a bit, but you have to be especially sure the mini-game actually works, so it can require a bit of play-testing. [/QUOTE]
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