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My first taste of 4e, and what it means for 5e.
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<blockquote data-quote="D'karr" data-source="post: 6011283" data-attributes="member: 336"><p>Pregens for encounters don't have themes, or backgrounds, and the ones he used as examples didn't. So in the particular example given that is irrelevant. But let's say I agree, so now the player has 6 instead of 4 options with one of them being a class feature and the other a racial feature.</p><p></p><p>The point still remains that a DM should be there to assist the players with their options until they become proficient/comfortable enough to make "wise decisions" themselves.</p><p></p><p>In 3.x I had a player playing a barbarian that hardly ever "raged" and a paladin that hardly ever used "smite". Not because it was not explained to him almost every single time. They just kept forgetting. By the time they were 4th level I no longer felt it was my responsibility to tell them what their class features were.</p><p></p><p>The psionic pregens were even more horrible because they didn't even show the player how many power points they had. So a player or DM that didn't know this from the beginning had to go to PHB3 and look it up.</p><p></p><p>Pregens are good to get players settled and playing almost immediately. They are bad because mechanically they usually have mistakes, and unless the DM has taken time to familiarize himself with them he can't easily explain them.</p><p></p><p>Encounters has had the same pregens for 4-5 seasons now exactly for that reason. They are familiar. The current season changed the pregens because they are all drow, but the classes are the same familiar ones from before.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6011283, member: 336"] Pregens for encounters don't have themes, or backgrounds, and the ones he used as examples didn't. So in the particular example given that is irrelevant. But let's say I agree, so now the player has 6 instead of 4 options with one of them being a class feature and the other a racial feature. The point still remains that a DM should be there to assist the players with their options until they become proficient/comfortable enough to make "wise decisions" themselves. In 3.x I had a player playing a barbarian that hardly ever "raged" and a paladin that hardly ever used "smite". Not because it was not explained to him almost every single time. They just kept forgetting. By the time they were 4th level I no longer felt it was my responsibility to tell them what their class features were. The psionic pregens were even more horrible because they didn't even show the player how many power points they had. So a player or DM that didn't know this from the beginning had to go to PHB3 and look it up. Pregens are good to get players settled and playing almost immediately. They are bad because mechanically they usually have mistakes, and unless the DM has taken time to familiarize himself with them he can't easily explain them. Encounters has had the same pregens for 4-5 seasons now exactly for that reason. They are familiar. The current season changed the pregens because they are all drow, but the classes are the same familiar ones from before. [/QUOTE]
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My first taste of 4e, and what it means for 5e.
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