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My first thread, The licids of rath!(now for your gamin pleasure)
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<blockquote data-quote="TurlinBlackwind" data-source="post: 1595098" data-attributes="member: 17319"><p><strong>i got them in, hope y'all like</strong></p><p></p><p>Quickening Licid</p><p>Tiny Magical Beast (licid, Symbiot)</p><p>Hit Die: ½ d 10 (2hp)</p><p>Initiative: +3</p><p>Speed: 20’ , climb 10’</p><p>AC: 15 ( 10 base, +3 dex, +2 size)</p><p>Attacks: front tentacles</p><p>Damage: 1d2</p><p>Special: Attach to host, Licid, Granted Power, Blur</p><p>Save: Fort –3, Ref +4, Will +2</p><p>Abilities: Str 8, Dex 16, Con 6, Int 12, Wis 15, Chr 13</p><p>Feats: Dodge, Combat Reflexes, Alertness</p><p>Climate/ Terrain: Any non arctic / mostly forest and plains</p><p>Organization: Pair, colony (8- 10, feeding grounds)</p><p>Challenge Rating: ½- 2</p><p>Treasure: none</p><p>Alignment: Neutral Good</p><p>Advancement:</p><p></p><p>The Quickening Licid is one of the smallest subspecies of licid. The skin color varies, but usually ranges between orange, green, and tan-white. The frontal tentacles are the only ones used in a fight, but usually they just run. This is one of the breeds bred by elves for war, especially wood elves so they can hide faster of follow strangers unseen.</p><p></p><p>Combat: This licid type usually just hides from predators, but when backed into a corner, they will fight. They will put their speed to good use and try to find a way out as quickly as possible. </p><p></p><p>Special: These licid are very fast, to magical proportions. This is also what they give their host, super speed. The licid grants an increase in movement rate (+ 10small, +15 medium, +20 large, and so on), +2 to dexterity, and grant the blur effect when in combat.</p><p></p><p>Calming Licid</p><p>Small Aberration (licid unknown [symbiot, parasite])</p><p>Hit Die: ½ d 10 ( 5hp)</p><p>Initiative: +2</p><p>Speed: 15’ , climb 10’</p><p>AC: 13 (10 base, +1 size, +2 dex)</p><p>Attacks: none</p><p>Damage: none</p><p>Special: Attach to host, Licid, Granted Power, planar travel</p><p>Save: Fort +0 Ref +2 Will +4</p><p>Abilities: Str 10 Dex 15 Con 11 Int 14 Wis 18 Chr 18</p><p>Feats: Dodge</p><p></p><p>Climate Terrain: unknown</p><p>Organization: unknown</p><p>Challenge Rating: 1</p><p>Treasure: none</p><p>Alignment: unknown</p><p>Advancement: </p><p></p><p>This licid is a strange breed that travels the planes. It seems only to show up when a great and powerful being is in the middle of battle, but it may have appeared in other situations. It is black with a greed design on its back. It has no ability to fight, and will move to another plane if in great danger.</p><p></p><p>Combat: It doesn’t fight, it only runs. If in real danger it will shift to another plane.</p><p></p><p>Special: the ability it grants is absolute timidness. It seems to only show to a very powerful or cruel person and attach with no regard. This intern will make a warrior into a pacifist and an emperor into beatnik.</p><p>It also has the ability to shift to another plane, but will always appear at another person or creature to pacify.</p></blockquote><p></p>
[QUOTE="TurlinBlackwind, post: 1595098, member: 17319"] [b]i got them in, hope y'all like[/b] Quickening Licid Tiny Magical Beast (licid, Symbiot) Hit Die: ½ d 10 (2hp) Initiative: +3 Speed: 20’ , climb 10’ AC: 15 ( 10 base, +3 dex, +2 size) Attacks: front tentacles Damage: 1d2 Special: Attach to host, Licid, Granted Power, Blur Save: Fort –3, Ref +4, Will +2 Abilities: Str 8, Dex 16, Con 6, Int 12, Wis 15, Chr 13 Feats: Dodge, Combat Reflexes, Alertness Climate/ Terrain: Any non arctic / mostly forest and plains Organization: Pair, colony (8- 10, feeding grounds) Challenge Rating: ½- 2 Treasure: none Alignment: Neutral Good Advancement: The Quickening Licid is one of the smallest subspecies of licid. The skin color varies, but usually ranges between orange, green, and tan-white. The frontal tentacles are the only ones used in a fight, but usually they just run. This is one of the breeds bred by elves for war, especially wood elves so they can hide faster of follow strangers unseen. Combat: This licid type usually just hides from predators, but when backed into a corner, they will fight. They will put their speed to good use and try to find a way out as quickly as possible. Special: These licid are very fast, to magical proportions. This is also what they give their host, super speed. The licid grants an increase in movement rate (+ 10small, +15 medium, +20 large, and so on), +2 to dexterity, and grant the blur effect when in combat. Calming Licid Small Aberration (licid unknown [symbiot, parasite]) Hit Die: ½ d 10 ( 5hp) Initiative: +2 Speed: 15’ , climb 10’ AC: 13 (10 base, +1 size, +2 dex) Attacks: none Damage: none Special: Attach to host, Licid, Granted Power, planar travel Save: Fort +0 Ref +2 Will +4 Abilities: Str 10 Dex 15 Con 11 Int 14 Wis 18 Chr 18 Feats: Dodge Climate Terrain: unknown Organization: unknown Challenge Rating: 1 Treasure: none Alignment: unknown Advancement: This licid is a strange breed that travels the planes. It seems only to show up when a great and powerful being is in the middle of battle, but it may have appeared in other situations. It is black with a greed design on its back. It has no ability to fight, and will move to another plane if in great danger. Combat: It doesn’t fight, it only runs. If in real danger it will shift to another plane. Special: the ability it grants is absolute timidness. It seems to only show to a very powerful or cruel person and attach with no regard. This intern will make a warrior into a pacifist and an emperor into beatnik. It also has the ability to shift to another plane, but will always appear at another person or creature to pacify. [/QUOTE]
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