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My first time DMing: Will these encounters be too difficult?
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<blockquote data-quote="cmbarona" data-source="post: 4627560" data-attributes="member: 71281"><p>For those of you interested in the homebrewed elementals for the bar fight scene, I should explain a bit of my campaign setting first. Everything is happening in and around a sprawling metropolis. It's a very magepunk-ish setting, where they have almost everything we do, but invented with magic. So, for example, they have computers: lightning elementals power illusion enchantments embedded in crystal displays, and they communicate with each other in Primordial (the programming language of this world) across copper wires. The tavern keeps a big one up to display the latest gladiatorial matches. The bar has a huge freezer/refrigerator for their drinks. And they keep everything lit by tiny fire elementals at each table and along the wall. The elementals will go haywire and attack the bar, setting up a continued investigation for future sessions. Anyway, here are the stats. I designed them with Monster Maker 3.4 by Asmor (thanks!).</p><p></p><p>Freezer Elemental Level 3 Elite Brute </p><p>Large Elemental Magical Beast (Cold) XP 300 </p><p><strong>Initiative</strong> +3 <strong>Senses</strong> Perception +3 <strong></strong></p><p><strong>Freezing Aura (Cold)</strong> aura 2; Creatures entering or starting their turn in the aura become slowed until the end of their next turn. </p><p><strong>HP</strong> 108; <strong>Bloodied</strong> 54 <strong></strong></p><p><strong>AC</strong> 17; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 15, <strong>Will</strong> 15 </p><p> <strong>Resist</strong> 5 Cold </p><p><strong>Saving Throws</strong> +2 <strong>Speed</strong> 5 <strong>Action Points</strong> 1 </p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam</strong> (Standard; at-will) ♦ <strong>Cold</strong> </p><p>Reach 2; +4 vs. Fortitude; 2d6 + 3 cold damage, and the target is immobilized until the end of its next turn. </p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Primordial <strong></strong></p><p><strong>Str</strong> 14 (+3) <strong>Dex</strong> 14 (+3) <strong>Wis</strong> 14 (+3) </p><p><strong>Con</strong> 17 (+4) <strong>Int</strong> 6 (-1) <strong>Cha</strong> 6 (-1)</p><p></p><p>Candle Elemental Swarm Level 3 Skirmisher </p><p>Medium Elemental Magical Beast (Fire) XP 150 </p><p> <strong>Initiative</strong> +5 <strong>Senses</strong> Perception +3 <strong></strong></p><p><strong>Swarm Attack (Fire)</strong> aura 1; the candle elemental swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. <strong></strong></p><p><strong>HP</strong> 46; <strong>Bloodied</strong> 23 <strong></strong></p><p><strong>AC</strong> 17; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 16, <strong>Will</strong> 15 <strong></strong></p><p><strong>Resist</strong> 5 fire, half damage from melee and ranged attacks; <strong>Vulnerable</strong> 5 against close and area attacks </p><p> <strong>Speed</strong> 6, fly 6 (hover)</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong> Swarm of Flames</strong> (Standard; at-will) ♦ <strong>fire</strong> </p><p>+6 vs. Reflex; 1d6 + 3 fire damage, and ongoing 5 fire damage (save ends). <strong></strong></p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Primordial <strong></strong></p><p><strong>Str</strong> 14 (+3) <strong>Dex</strong> 17 (+4) <strong>Wis</strong> 14 (+3) <strong></strong></p><p><strong>Con</strong> 14 (+3) <strong>Int</strong> 8 (+0) <strong>Cha</strong> 7 (-1)</p><p></p><p>Computer Elemental Level 3 Artillery </p><p> Medium Elemental Magical Beast (Lightning) XP 150 <strong></strong></p><p><strong>Initiative</strong> +3 <strong>Senses</strong> Perception +3 <strong></strong></p><p><strong>HP</strong> 38; <strong>Bloodied</strong> 19 <strong></strong></p><p><strong>AC</strong> 15; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15 <strong></strong></p><p><strong>Resist</strong> 5 lightning <strong>Speed</strong> 6 </p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Zap</strong> (Standard; at-will) ♦ <strong>Lightning</strong> </p><p> +8 vs. Reflex. 1d6 + 3 lightning damage. </p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Lightning Bolt</strong> (Standard; at-will) ♦ <strong>Lightning</strong> </p><p> Ranged 10; +8 vs. Reflex; 1d10 + 3 lightning damage. </p><p> <strong>Flash</strong> (Move; encounter) ♦ <strong>Teleportation</strong> </p><p> The computer elemental can teleport 5 squares. </p><p> <strong>Alignment</strong> Unaligned <strong>Languages </strong>Common, Primordial <strong></strong></p><p><strong>Str</strong> 14 (+3) <strong>Dex</strong> 17 (+4) <strong>Wis</strong> 14 (+3) </p><p> <strong>Con</strong> 14 (+3) <strong>Int</strong> 10 (+1) <strong>Cha</strong> 14 (+3)</p></blockquote><p></p>
[QUOTE="cmbarona, post: 4627560, member: 71281"] For those of you interested in the homebrewed elementals for the bar fight scene, I should explain a bit of my campaign setting first. Everything is happening in and around a sprawling metropolis. It's a very magepunk-ish setting, where they have almost everything we do, but invented with magic. So, for example, they have computers: lightning elementals power illusion enchantments embedded in crystal displays, and they communicate with each other in Primordial (the programming language of this world) across copper wires. The tavern keeps a big one up to display the latest gladiatorial matches. The bar has a huge freezer/refrigerator for their drinks. And they keep everything lit by tiny fire elementals at each table and along the wall. The elementals will go haywire and attack the bar, setting up a continued investigation for future sessions. Anyway, here are the stats. I designed them with Monster Maker 3.4 by Asmor (thanks!). Freezer Elemental Level 3 Elite Brute Large Elemental Magical Beast (Cold) XP 300 [B]Initiative[/B] +3 [B]Senses[/B] Perception +3 [B] Freezing Aura (Cold)[/B] aura 2; Creatures entering or starting their turn in the aura become slowed until the end of their next turn. [B]HP[/B] 108; [B]Bloodied[/B] 54 [B] AC[/B] 17; [B]Fortitude[/B] 18, [B]Reflex[/B] 15, [B]Will[/B] 15 [B]Resist[/B] 5 Cold [B]Saving Throws[/B] +2 [B]Speed[/B] 5 [B]Action Points[/B] 1 :bmelee: [B]Slam[/B] (Standard; at-will) ♦ [B]Cold[/B] Reach 2; +4 vs. Fortitude; 2d6 + 3 cold damage, and the target is immobilized until the end of its next turn. [B]Alignment[/B] Unaligned [B]Languages[/B] Primordial [B] Str[/B] 14 (+3) [B]Dex[/B] 14 (+3) [B]Wis[/B] 14 (+3) [B]Con[/B] 17 (+4) [B]Int[/B] 6 (-1) [B]Cha[/B] 6 (-1) Candle Elemental Swarm Level 3 Skirmisher Medium Elemental Magical Beast (Fire) XP 150 [B]Initiative[/B] +5 [B]Senses[/B] Perception +3 [B] Swarm Attack (Fire)[/B] aura 1; the candle elemental swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. [B] HP[/B] 46; [B]Bloodied[/B] 23 [B] AC[/B] 17; [B]Fortitude[/B] 15, [B]Reflex[/B] 16, [B]Will[/B] 15 [B] Resist[/B] 5 fire, half damage from melee and ranged attacks; [B]Vulnerable[/B] 5 against close and area attacks [B]Speed[/B] 6, fly 6 (hover) :bmelee:[B] Swarm of Flames[/B] (Standard; at-will) ♦ [B]fire[/B] +6 vs. Reflex; 1d6 + 3 fire damage, and ongoing 5 fire damage (save ends). [B] Alignment[/B] Unaligned [B]Languages[/B] Primordial [B] Str[/B] 14 (+3) [B]Dex[/B] 17 (+4) [B]Wis[/B] 14 (+3) [B] Con[/B] 14 (+3) [B]Int[/B] 8 (+0) [B]Cha[/B] 7 (-1) Computer Elemental Level 3 Artillery Medium Elemental Magical Beast (Lightning) XP 150 [B] Initiative[/B] +3 [B]Senses[/B] Perception +3 [B] HP[/B] 38; [B]Bloodied[/B] 19 [B] AC[/B] 15; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15 [B] Resist[/B] 5 lightning [B]Speed[/B] 6 :bmelee: [B]Zap[/B] (Standard; at-will) ♦ [B]Lightning[/B] +8 vs. Reflex. 1d6 + 3 lightning damage. :ranged: [B]Lightning Bolt[/B] (Standard; at-will) ♦ [B]Lightning[/B] Ranged 10; +8 vs. Reflex; 1d10 + 3 lightning damage. [B]Flash[/B] (Move; encounter) ♦ [B]Teleportation[/B] The computer elemental can teleport 5 squares. [B]Alignment[/B] Unaligned [B]Languages [/B]Common, Primordial [B] Str[/B] 14 (+3) [B]Dex[/B] 17 (+4) [B]Wis[/B] 14 (+3) [B]Con[/B] 14 (+3) [B]Int[/B] 10 (+1) [B]Cha[/B] 14 (+3) [/QUOTE]
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