Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My First TPK
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="green slime" data-source="post: 3658993" data-attributes="member: 1325"><p>Why not?</p><p></p><p>Do you force your players with barbarian characters to ignore instructions/suggestions from the other PC's? Perhaps they are incapable of using ranged weapons as well? Fact is, most PC's wouldn't even have the thought, of surrendering. Therein lies the critical error.</p><p></p><p>Do you need to be able to outrun someone? Is it not enough that they see you running way, ceding the battleground to them? Chasing someone deliberately requires far more effort. Secondly, with a few hindrances (i.e. not a flat open plain), it isn't unreasonable to assume with two people splitting in opposite directions, at least one will survive the raging barbarian.</p><p></p><p>I believe these "no-retreat/no-surrender" behaviours are reinforced through DM-player interactions early in the campaign. They have become so reinforced, by perceived anticipation, that the very thought of surrender is foreign. Which IMO is kind of sad, as this removes a large number of possibilities vis-a-vis adventures and stories.</p><p></p><p>For the party, while it may be expedient to chase someone and finish them off, this entails the risk that it is actually just a trick to divide party resources (someone is invariably faster than the others) and ambush the chaser, killing or capturing him. Secondly, dealing with surrendering foes, creates interesting party dilemmas, and as an aside, letting vanquished foes go, while it may provide the possibility of a future enemy returning, may also provide the party with an unexpected ally, when it is most needed. </p><p></p><p>DM's need to: </p><p>1) Introduce surrendering foes more often, and earlier in the fights. Failure to accept by the party means a greater deal of resources must be expended in the form of healing, etc to defeat the foes, and therefore, slower progress.</p><p>2) Rumour spreads as the heroes level. Do they treat their foes fairly, or is it a waste of time to surrender to these bloodthirsty adventurers?</p><p>3) Introduce more fleeing foes (animals prefer to flee unless hunting for food, but will generally back away from a coordinated group.)</p><p>4) Likewise, constantly chasing fleeing foes sets the possibility of having a fantastic ambush, which can cause at least 1-2 character deaths, if they are careless and obstinate.</p></blockquote><p></p>
[QUOTE="green slime, post: 3658993, member: 1325"] Why not? Do you force your players with barbarian characters to ignore instructions/suggestions from the other PC's? Perhaps they are incapable of using ranged weapons as well? Fact is, most PC's wouldn't even have the thought, of surrendering. Therein lies the critical error. Do you need to be able to outrun someone? Is it not enough that they see you running way, ceding the battleground to them? Chasing someone deliberately requires far more effort. Secondly, with a few hindrances (i.e. not a flat open plain), it isn't unreasonable to assume with two people splitting in opposite directions, at least one will survive the raging barbarian. I believe these "no-retreat/no-surrender" behaviours are reinforced through DM-player interactions early in the campaign. They have become so reinforced, by perceived anticipation, that the very thought of surrender is foreign. Which IMO is kind of sad, as this removes a large number of possibilities vis-a-vis adventures and stories. For the party, while it may be expedient to chase someone and finish them off, this entails the risk that it is actually just a trick to divide party resources (someone is invariably faster than the others) and ambush the chaser, killing or capturing him. Secondly, dealing with surrendering foes, creates interesting party dilemmas, and as an aside, letting vanquished foes go, while it may provide the possibility of a future enemy returning, may also provide the party with an unexpected ally, when it is most needed. DM's need to: 1) Introduce surrendering foes more often, and earlier in the fights. Failure to accept by the party means a greater deal of resources must be expended in the form of healing, etc to defeat the foes, and therefore, slower progress. 2) Rumour spreads as the heroes level. Do they treat their foes fairly, or is it a waste of time to surrender to these bloodthirsty adventurers? 3) Introduce more fleeing foes (animals prefer to flee unless hunting for food, but will generally back away from a coordinated group.) 4) Likewise, constantly chasing fleeing foes sets the possibility of having a fantastic ambush, which can cause at least 1-2 character deaths, if they are careless and obstinate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My First TPK
Top