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My First TPK
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<blockquote data-quote="Halivar" data-source="post: 3659317" data-attributes="member: 9327"><p>DM's have done that to me and I have hated it every time. If all you want to do is tell the story without gaming it out, why even have a game? Just invite me over to listen to your story. At least then I don't have unreasonable expectations. [<em>EDIT: I don't mean that sarcastically, either. No snark intended! I promise!</em>]</p><p></p><p>Once, a DM had me captured while assaulting a castle filled with half-dragon guards (my [incredibly min-max'ed] character was solo this session, and thus predisposed to foolishness). We rolled out the entire encounter. After about two hours, it was clear that the guards supplied were insufficient. So he threw in dragons. I mowed through four dragons (I said min-max'ed... and how!) before the fifth finally knocked me down to 0 hit-points. This was a railroad done right, IMHO. By the rules, and tons of fun. If instead he had said "roll 4d6, and that's how many guards you kill before you're captured," I would have missed out on a great, rollicking, good time. I would also have mistrusted the outcome. How can the DM be <em>sure</em> I would only take out that many? We never rolled it out. I may think my character is capable of more than that. In the end, I may end up distrusting the DM if he makes many <em>deus ex machina</em> decisions like that.</p><p></p><p>PS: I game with some people that the aforementioned event would have just ticked off, and those folks would probably prefer the narrated capture to the long, slow grind down to 0 hit-points. But I think those folks just like winning more than playing, so I weigh their concerns a little less.</p></blockquote><p></p>
[QUOTE="Halivar, post: 3659317, member: 9327"] DM's have done that to me and I have hated it every time. If all you want to do is tell the story without gaming it out, why even have a game? Just invite me over to listen to your story. At least then I don't have unreasonable expectations. [[i]EDIT: I don't mean that sarcastically, either. No snark intended! I promise![/i]] Once, a DM had me captured while assaulting a castle filled with half-dragon guards (my [incredibly min-max'ed] character was solo this session, and thus predisposed to foolishness). We rolled out the entire encounter. After about two hours, it was clear that the guards supplied were insufficient. So he threw in dragons. I mowed through four dragons (I said min-max'ed... and how!) before the fifth finally knocked me down to 0 hit-points. This was a railroad done right, IMHO. By the rules, and tons of fun. If instead he had said "roll 4d6, and that's how many guards you kill before you're captured," I would have missed out on a great, rollicking, good time. I would also have mistrusted the outcome. How can the DM be [i]sure[/i] I would only take out that many? We never rolled it out. I may think my character is capable of more than that. In the end, I may end up distrusting the DM if he makes many [i]deus ex machina[/i] decisions like that. PS: I game with some people that the aforementioned event would have just ticked off, and those folks would probably prefer the narrated capture to the long, slow grind down to 0 hit-points. But I think those folks just like winning more than playing, so I weigh their concerns a little less. [/QUOTE]
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