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My first TPK
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<blockquote data-quote="Rechan" data-source="post: 3920933" data-attributes="member: 54846"><p>That is cool. I'll have to use that sometime. </p><p></p><p>I had an almost-TPK. The PCs were storming the lair of a necromancer doing some favors for some priests of disease. Well, the necro kept carrion crawlers in his basement, to dispose of the wasted flesh. One of his wards was tripped when the PCs came in, so he had a skeleton release the carrion crawlers.</p><p></p><p>3 Carrion crawlers = CR 7. Each carrion crawler has 8 attacks (average: three hit). So that's three saves per round per PC. They went down. But I had an acolyte wander by, order the skeletons to pull the carrion crawlers off them, and locked the PCs in the dungeon. They then got to play James Bond escaping the badguy's clutches. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Of course, when they finally met the necro, he died in round 3 from a phantasmal killer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> But I managed to have his butler give the PCs some serious grief, and they ended up tracking down the necro's daughter to give her a gift he was planning on mailing her.</p><p></p><p>In the current campaign I have running, if one of my PCs dies, I'm going to take them aside and roleplay them waking up in the middle of a sinking boat, with a man on a dock, offering them a hand. "Take my hand, and you won't succumb to the cold depths. But if you do, I expect you to return the favor." If they accept, they return to life at the end of the combat, gasping for breath.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3920933, member: 54846"] That is cool. I'll have to use that sometime. I had an almost-TPK. The PCs were storming the lair of a necromancer doing some favors for some priests of disease. Well, the necro kept carrion crawlers in his basement, to dispose of the wasted flesh. One of his wards was tripped when the PCs came in, so he had a skeleton release the carrion crawlers. 3 Carrion crawlers = CR 7. Each carrion crawler has 8 attacks (average: three hit). So that's three saves per round per PC. They went down. But I had an acolyte wander by, order the skeletons to pull the carrion crawlers off them, and locked the PCs in the dungeon. They then got to play James Bond escaping the badguy's clutches. :D Of course, when they finally met the necro, he died in round 3 from a phantasmal killer. :( But I managed to have his butler give the PCs some serious grief, and they ended up tracking down the necro's daughter to give her a gift he was planning on mailing her. In the current campaign I have running, if one of my PCs dies, I'm going to take them aside and roleplay them waking up in the middle of a sinking boat, with a man on a dock, offering them a hand. "Take my hand, and you won't succumb to the cold depths. But if you do, I expect you to return the favor." If they accept, they return to life at the end of the combat, gasping for breath. [/QUOTE]
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