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My first TPK
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<blockquote data-quote="Carpe DM" data-source="post: 3926748" data-attributes="member: 677"><p>I find that TPKs give credibility. The best way to do a TPK is to plan for it, but never force it. Death is a big deal. It should add to the story, not detract from it. And the last thing you should do is intentionally TPK (that is, railroad the PCs into it). So, how can you plan for something without forcing it?</p><p></p><p>The first thing I do when I start a campaign is I plan the adventure that I will run if I wipe everyone out. There are lots of ways: the party is resurrected years later and must sort out the mess. The PCs become living souls, fighting their way out of hell. The PCs are resurrected on the Ash Tree of Woden, and are now Einherjar, fighting for the Betrayer in Battle. The players take on the roles of the people who just killed them.</p><p></p><p>Find your own cool story -- one that adds to your campaign if it happens. Then stick that adventure in your back pocket, and leave it there.</p><p></p><p>If the TPK happens, pull out the super cool story. The campaign continues without a hitch.</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 3926748, member: 677"] I find that TPKs give credibility. The best way to do a TPK is to plan for it, but never force it. Death is a big deal. It should add to the story, not detract from it. And the last thing you should do is intentionally TPK (that is, railroad the PCs into it). So, how can you plan for something without forcing it? The first thing I do when I start a campaign is I plan the adventure that I will run if I wipe everyone out. There are lots of ways: the party is resurrected years later and must sort out the mess. The PCs become living souls, fighting their way out of hell. The PCs are resurrected on the Ash Tree of Woden, and are now Einherjar, fighting for the Betrayer in Battle. The players take on the roles of the people who just killed them. Find your own cool story -- one that adds to your campaign if it happens. Then stick that adventure in your back pocket, and leave it there. If the TPK happens, pull out the super cool story. The campaign continues without a hitch. [/QUOTE]
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