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My first Wish
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<blockquote data-quote="Rune" data-source="post: 6016439" data-attributes="member: 67"><p>My instinct would be to say "Yes," but that some of the events that came to pass <em>may be</em> unavoidable--but this is not to hose the players. I just think there's a great potential for awesome adventure, here. Let's call this the "Groundhog Day Approach."</p><p></p><p><strong>First, some ground rules:</strong> <ul> <li data-xf-list-type="ul">The Wish is functionally gone, but not technically. It can be used again, but the effect is identical to the first usage. If the Wish is not intentionally used, the first time the PC sleeps, s/he dreams of using it to duplicate the effects of the first usage, which, of course, do. Hello, time-loop!<br /> </li> <li data-xf-list-type="ul">Any XP earned during this time is set aside for each trip through the cycle. When all of this is over, the PCs earn whichever amount of XP was the highest. This will keep the PCs from leveling higher and higher through this scenario.<br /> </li> <li data-xf-list-type="ul">Decide on an exit scenario, but be willing to adapt to a good plan by the players. The exit scenario should be pretty easy to accomplish, because the novelty of the experience will probably wear off after a few cycles. Possibly, this could be as simple as figuring out a way for the Wish to be reused to do something than transport the PCs back into the past.<br /> </li> <li data-xf-list-type="ul">Hilarity ensues.</li> </ul><p></p><p>Edit= Daaang! Ninja'd on the time-loop concept!</p></blockquote><p></p>
[QUOTE="Rune, post: 6016439, member: 67"] My instinct would be to say "Yes," but that some of the events that came to pass [i]may be[/i] unavoidable--but this is not to hose the players. I just think there's a great potential for awesome adventure, here. Let's call this the "Groundhog Day Approach." [b]First, some ground rules:[/b][list] [*]The Wish is functionally gone, but not technically. It can be used again, but the effect is identical to the first usage. If the Wish is not intentionally used, the first time the PC sleeps, s/he dreams of using it to duplicate the effects of the first usage, which, of course, do. Hello, time-loop! [*]Any XP earned during this time is set aside for each trip through the cycle. When all of this is over, the PCs earn whichever amount of XP was the highest. This will keep the PCs from leveling higher and higher through this scenario. [*]Decide on an exit scenario, but be willing to adapt to a good plan by the players. The exit scenario should be pretty easy to accomplish, because the novelty of the experience will probably wear off after a few cycles. Possibly, this could be as simple as figuring out a way for the Wish to be reused to do something than transport the PCs back into the past. [*]Hilarity ensues.[/list] Edit= Daaang! Ninja'd on the time-loop concept! [/QUOTE]
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