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Community
General Tabletop Discussion
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My first Wizard, opinions please.
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<blockquote data-quote="baudbard" data-source="post: 2763181" data-attributes="member: 38096"><p>Ok... I retired a elven wizard at 20th level after 11 years of roleplayin him, so I have some opinions I believe are solid... especially when comparing wizards to sorcs. I'll list them as individual points... disregard anything not useful to you,</p><p></p><p>1) as a Wizard, your big game mechanic gun over a sorc is your ability to KNOW a huge variety of spells.</p><p></p><p>2) Quicken Spell. Own this... only a wizard can do this justice on the arcane side of magic.</p><p></p><p>3) Decide early on if you are playing a "artillery" wizard, or a utility wizard. If you are planning on playing more of a supporting role your feat choices will not support a more agressive roll later, and vice versa. For example... a utility wizard may take extend spell, while a artillery wizard would go more towards spell pen. These choices, though they seem small at lower levels, dramaticaly affect the usefulness of a caster at higher levels.</p><p></p><p>4) try to pick spells with multiple uses before solely weapon spells.</p><p></p><p>5) avoid losing caster levels due to multi-classing or PrC... your spell progression is a class strength not to be given away lightly.</p><p></p><p>6) whether you are a assailant, or a rear echelon buffer, be ready for things to go wrong. I recommend keeping a "Oh Crap" spell prepared whenever possible. Mirror Image<Dimension Door<Teleport were my "Oh Crap" spells as my wizard progressed.</p><p></p><p>7) make copies of your spellbook when you can afford to do so. DM's are paid to be evil...</p><p></p><p>Good Luck... Scribe Often... Convince another party member to play a 2nd wizard and share spells... and remember, your always the first to die.</p></blockquote><p></p>
[QUOTE="baudbard, post: 2763181, member: 38096"] Ok... I retired a elven wizard at 20th level after 11 years of roleplayin him, so I have some opinions I believe are solid... especially when comparing wizards to sorcs. I'll list them as individual points... disregard anything not useful to you, 1) as a Wizard, your big game mechanic gun over a sorc is your ability to KNOW a huge variety of spells. 2) Quicken Spell. Own this... only a wizard can do this justice on the arcane side of magic. 3) Decide early on if you are playing a "artillery" wizard, or a utility wizard. If you are planning on playing more of a supporting role your feat choices will not support a more agressive roll later, and vice versa. For example... a utility wizard may take extend spell, while a artillery wizard would go more towards spell pen. These choices, though they seem small at lower levels, dramaticaly affect the usefulness of a caster at higher levels. 4) try to pick spells with multiple uses before solely weapon spells. 5) avoid losing caster levels due to multi-classing or PrC... your spell progression is a class strength not to be given away lightly. 6) whether you are a assailant, or a rear echelon buffer, be ready for things to go wrong. I recommend keeping a "Oh Crap" spell prepared whenever possible. Mirror Image<Dimension Door<Teleport were my "Oh Crap" spells as my wizard progressed. 7) make copies of your spellbook when you can afford to do so. DM's are paid to be evil... Good Luck... Scribe Often... Convince another party member to play a 2nd wizard and share spells... and remember, your always the first to die. [/QUOTE]
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My first Wizard, opinions please.
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