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My first Wizard, opinions please.
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<blockquote data-quote="Findlefarb" data-source="post: 2764205" data-attributes="member: 38455"><p>Racial choice tends to be a more personal issue, so please feel free to ignore my input. However, since I've said it in other threads, I'll say it again here: consider being a gnome.</p><p></p><p>You still get your +2 Con, so you're still Dex 16, Con 17, Int 16. That's great. Either keep your other scores where they are (giving you Str 10 and Cha 10) or filp them (Str 8 and Cha 12). You get three more cantrips each day, +1 AC and +1 to hit. You can then swap out a spell for Color Spray and get +1 DC (total DC 15) for the spell. Alternately, keep things where they are and pick up Color Spray (and other Illusions) at your earliest opportunity. You have a good set of starting spells already, so either strategy is viable.</p><p></p><p>You keep the same HP and move rate, have a better AC and to hit. Your weapons do less damage (effectively -1 damage on average), but you hit more often.</p><p></p><p>Still, dwarves are good wizards, and there are plenty of non-mechanics reasons to play dwarves. So there's nothing wrong with sticking to the dwarf.</p><p></p><p>Definitely dump the leather armor. Armor interferes with spellcasting, and that's why you don't use it. Spellcasting is your bread and butter, and it's important to do whatever you can to keep it up. A gnome with a buckler has the same AC as a dwarf with leather armor.</p><p></p><p>Pickaxe is right on with the feat choices. I, too, am not a fan of Improved Initiative. It only really helps if you can drop an opponent in a single round, or get some added benefit (like sneak attack). Otherwise, no matter where you are in initiative order, it's they go, you go, they go, you go... Spell Focus: Conjuration or Spell Focus: Illusion are good first level feat choices. Great with Grease or Color Spray. Extend Spell is a good choice at third level.</p></blockquote><p></p>
[QUOTE="Findlefarb, post: 2764205, member: 38455"] Racial choice tends to be a more personal issue, so please feel free to ignore my input. However, since I've said it in other threads, I'll say it again here: consider being a gnome. You still get your +2 Con, so you're still Dex 16, Con 17, Int 16. That's great. Either keep your other scores where they are (giving you Str 10 and Cha 10) or filp them (Str 8 and Cha 12). You get three more cantrips each day, +1 AC and +1 to hit. You can then swap out a spell for Color Spray and get +1 DC (total DC 15) for the spell. Alternately, keep things where they are and pick up Color Spray (and other Illusions) at your earliest opportunity. You have a good set of starting spells already, so either strategy is viable. You keep the same HP and move rate, have a better AC and to hit. Your weapons do less damage (effectively -1 damage on average), but you hit more often. Still, dwarves are good wizards, and there are plenty of non-mechanics reasons to play dwarves. So there's nothing wrong with sticking to the dwarf. Definitely dump the leather armor. Armor interferes with spellcasting, and that's why you don't use it. Spellcasting is your bread and butter, and it's important to do whatever you can to keep it up. A gnome with a buckler has the same AC as a dwarf with leather armor. Pickaxe is right on with the feat choices. I, too, am not a fan of Improved Initiative. It only really helps if you can drop an opponent in a single round, or get some added benefit (like sneak attack). Otherwise, no matter where you are in initiative order, it's they go, you go, they go, you go... Spell Focus: Conjuration or Spell Focus: Illusion are good first level feat choices. Great with Grease or Color Spray. Extend Spell is a good choice at third level. [/QUOTE]
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