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My first Wizard, opinions please.
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<blockquote data-quote="irdeggman" data-source="post: 2767590" data-attributes="member: 16285"><p>Yes, since it is a team game in 3.5. I'm also focused on protecting the cleric too, as well as any injured PCs. I just think that way - that is how to best take advantage of the entire group's skills and abilities instead of relying on any single character.</p><p></p><p></p><p></p><p>See my note on taking Expeditious Retreat instead (+30 ft to movement rate - pretty much covers this one I think). Well at least it follows my logic and set up.</p><p></p><p></p><p></p><p>Yes and so do all PCs, even wizards take some sort of ranged weapon with them in every game I've played in, usually light crossbows. Hence the recommendation for Improved Intitiative for wizards (and it is a must have for rogues by the way).</p><p></p><p></p><p></p><p>See running away option.</p><p></p><p></p><p></p><p>Really see the running away option it is important.</p><p></p><p></p><p></p><p>True enough. But by the same token paying attention to the character in light armor is also essential. Or don't you worry about geting flanked by a rogue?</p><p></p><p></p><p></p><p></p><p>Nope - I usually play in a game where the PCs work as a team, each accentuating the strengths of the others and minimize the weaknesses of their compatriots. Oh wait that is the entire basis of 3.5 instead of the way things were in 2nd ed where everyone was was rewarded for individual actions insteaad of working together. All exp in (well except for role-playing awards) are based on team work and split amongst all players.</p><p></p><p>The times my wizards died were when they behaved more like fighters instead of wizards. IMO relying on armor for protection will likely give a player a false sense of security on how frail a wizard truely is when it comes down to melee combat. "Hey I've got a 17 AC, thats even better than the fighter so I'm safe." One natural 20 and a confirmed crit later. . . . Heck most times the confirmed critical isn't even necessary.</p><p></p><p></p><p></p><p></p><p>See above comment about paying attention to those pesky rogues in light armor and their nasty sneak attack. At 1st level a rogue's sneak attack is usually more deadly than a wizard is with his most powerful spell.</p><p></p><p></p><p></p><p></p><p></p><p>I guess when dealing with "typical" situation questions then we generally answer in the "typical" fasion instead of (notice I used instead of as opposed to vice thoroughout this post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>My comment about your focus on spellcaster in combat was also based on the other thread discussions where you bring up examples of psions and sorcerers in melee very frequently using them as a means to determine advantages/disadvantages of certain classes.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2767590, member: 16285"] Yes, since it is a team game in 3.5. I'm also focused on protecting the cleric too, as well as any injured PCs. I just think that way - that is how to best take advantage of the entire group's skills and abilities instead of relying on any single character. See my note on taking Expeditious Retreat instead (+30 ft to movement rate - pretty much covers this one I think). Well at least it follows my logic and set up. Yes and so do all PCs, even wizards take some sort of ranged weapon with them in every game I've played in, usually light crossbows. Hence the recommendation for Improved Intitiative for wizards (and it is a must have for rogues by the way). See running away option. Really see the running away option it is important. True enough. But by the same token paying attention to the character in light armor is also essential. Or don't you worry about geting flanked by a rogue? Nope - I usually play in a game where the PCs work as a team, each accentuating the strengths of the others and minimize the weaknesses of their compatriots. Oh wait that is the entire basis of 3.5 instead of the way things were in 2nd ed where everyone was was rewarded for individual actions insteaad of working together. All exp in (well except for role-playing awards) are based on team work and split amongst all players. The times my wizards died were when they behaved more like fighters instead of wizards. IMO relying on armor for protection will likely give a player a false sense of security on how frail a wizard truely is when it comes down to melee combat. "Hey I've got a 17 AC, thats even better than the fighter so I'm safe." One natural 20 and a confirmed crit later. . . . Heck most times the confirmed critical isn't even necessary. See above comment about paying attention to those pesky rogues in light armor and their nasty sneak attack. At 1st level a rogue's sneak attack is usually more deadly than a wizard is with his most powerful spell. I guess when dealing with "typical" situation questions then we generally answer in the "typical" fasion instead of (notice I used instead of as opposed to vice thoroughout this post ;) ) My comment about your focus on spellcaster in combat was also based on the other thread discussions where you bring up examples of psions and sorcerers in melee very frequently using them as a means to determine advantages/disadvantages of certain classes. [/QUOTE]
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