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My first Wizard, opinions please.
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<blockquote data-quote="irdeggman" data-source="post: 2768160" data-attributes="member: 16285"><p>And since you went to great lengths to point out the advantage of wearing armor why would a fighter not get the best armor he could afford? Especially since he is the character most likely to take the most damage in any given encounter.</p><p></p><p></p><p></p><p>So is assuming that the person not in armor is a spellcaster isn't it? Could he just be a nobleman with his itinerant guards? In that case you wouldn't want to attack him first now would you? Since ransoming him is a standard way of getting income for bandits and such.</p><p></p><p></p><p></p><p></p><p>I don't see your point here. I never said that the wizard would be attempting to flank. I said that the opponents would keep an eye on the person in light armor with the assumption he would/might be flanking. Hence the attack them early before you lose track of them. Now he could also be a ranger or druid or other nature oriented character. But since the weapon selections for wizards and rogues are more similar than those of rangers and rogues or rogues and druids well there is some sort of logic here.</p><p></p><p></p><p>]</p><p></p><p>Now I guess I am being insulted here.</p><p></p><p></p><p></p><p></p><p>This is a legitimate point, but it is not the only point. Wizards have a clear role in any party and that role includes staying out of harms way so they can aid the rest of the party.</p><p></p><p></p><p></p><p>That would be the crossbow for offense.</p><p></p><p>The 16 Int wizard gets 3 - 0 and 2 1st level spells.</p><p></p><p>At first (and low levels) the use of 0-level spells should not discounted (assuming the enconter is against appropriate level foes, i.e., no higher than 4 HD). Daze works real well and buying time. Disrupt Undead is good for those what should be relatively few undead encounters at low levels (or at least few undead per encounter).</p><p></p><p>As far as armor goes, as someone else pointed out get a heavy shield instead (same AC bonus and it can be dropped or equipped with a move action and it stacks with mage armor.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2768160, member: 16285"] And since you went to great lengths to point out the advantage of wearing armor why would a fighter not get the best armor he could afford? Especially since he is the character most likely to take the most damage in any given encounter. So is assuming that the person not in armor is a spellcaster isn't it? Could he just be a nobleman with his itinerant guards? In that case you wouldn't want to attack him first now would you? Since ransoming him is a standard way of getting income for bandits and such. I don't see your point here. I never said that the wizard would be attempting to flank. I said that the opponents would keep an eye on the person in light armor with the assumption he would/might be flanking. Hence the attack them early before you lose track of them. Now he could also be a ranger or druid or other nature oriented character. But since the weapon selections for wizards and rogues are more similar than those of rangers and rogues or rogues and druids well there is some sort of logic here. ] Now I guess I am being insulted here. This is a legitimate point, but it is not the only point. Wizards have a clear role in any party and that role includes staying out of harms way so they can aid the rest of the party. That would be the crossbow for offense. The 16 Int wizard gets 3 - 0 and 2 1st level spells. At first (and low levels) the use of 0-level spells should not discounted (assuming the enconter is against appropriate level foes, i.e., no higher than 4 HD). Daze works real well and buying time. Disrupt Undead is good for those what should be relatively few undead encounters at low levels (or at least few undead per encounter). As far as armor goes, as someone else pointed out get a heavy shield instead (same AC bonus and it can be dropped or equipped with a move action and it stacks with mage armor. [/QUOTE]
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