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My Five Favorite Things From The Wild Beyond The Witchlight
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<blockquote data-quote="CleverNickName" data-source="post: 8402001" data-attributes="member: 50987"><p>I like the idea of the Carnival, a magical event/setting that travels between the Material Plane, the Shadowfell, and the Feywild. It's given me some pretty cool ideas for <em>other </em>things that could travel between the planes, sweeping up the curious and the careless as it moves along...</p><p></p><p><strong>The Wild Hunt: </strong>The court of a powerful archfey named Herla, the Lord of the Hunt. This archfey's court is constantly in motion: the Wild Hunt is actually a demiplane that travels between the planes of Arboria and Ysgard, the Feywild, and even into the most ancient forests and unspoiled wildernesses of our world. It takes the form of a roving band of huntsmen, werewolves, centaurs, and elves, forever chasing their quarry across the multiverse...and travelers who follow the sounds of distant hunting horns might find themselves swept up in The Wild Hunt as well. Possible quests: hunt a particular creature, recover lost hunting gear, find and reunite a lost hunting party. Possible goods and services: purchase rare hunting equipment, buy and sell strange mounts, special training, treatment for lycanthropy (or, you know, the opposite), etc.</p><p></p><p><strong>The Goblin Market: </strong> The court of the archfey named Pheeq, the Lord of Coins. This archfey's court is a demiplane that travels between the Feywild, the Shadowfell, and into markets and bazaars of our world. It typically takes the form of a trade caravan, a merchant ship, or a festive collection of tents, teeming with merchants and shoppers from all over the world. Characters who find themselves in the Goblin Market can purchase strange and exotic items from all over the Planes, and make fantastic bargains on things great and terrible...but time moves differently here, and those who tarry too long in the Market might find themselves lost in time, or carried away with it to faraway lands.</p><p></p><p><strong>The Fleet of Many: </strong>The court of the archfey Ravagust, the Lord of Sails. This archfey's court is a demiplane traveling the currents of the Plane of Water, the Plane of Air, and the seas of Arboria, and on rare occasions the remote and windswept seas of our world. It takes the form of a naval fleet of nearly any size, from a handful of fishing boats and canoes, to a dozen trade ships and exploration vessels, to hundreds of warships and galleys. Sailors who follow strange lights in the fog, or drifting castaways who swim desperately toward the strange collection of ships on the horizon, can find themselves in the midst of this floating city of ships. Possible quests: catch a particular fish, "win" their release from the court by slaying a particular monster, defeat a rival archfey for control of the fleet. Possible goods and services: ship repairs, restock food and water, trade supplies, purchase strange ship upgrades, hire strange new crewmen.</p><p></p><p>I could go on. There is just so much you can do with this concept.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8402001, member: 50987"] I like the idea of the Carnival, a magical event/setting that travels between the Material Plane, the Shadowfell, and the Feywild. It's given me some pretty cool ideas for [I]other [/I]things that could travel between the planes, sweeping up the curious and the careless as it moves along... [B]The Wild Hunt: [/B]The court of a powerful archfey named Herla, the Lord of the Hunt. This archfey's court is constantly in motion: the Wild Hunt is actually a demiplane that travels between the planes of Arboria and Ysgard, the Feywild, and even into the most ancient forests and unspoiled wildernesses of our world. It takes the form of a roving band of huntsmen, werewolves, centaurs, and elves, forever chasing their quarry across the multiverse...and travelers who follow the sounds of distant hunting horns might find themselves swept up in The Wild Hunt as well. Possible quests: hunt a particular creature, recover lost hunting gear, find and reunite a lost hunting party. Possible goods and services: purchase rare hunting equipment, buy and sell strange mounts, special training, treatment for lycanthropy (or, you know, the opposite), etc. [B]The Goblin Market: [/B] The court of the archfey named Pheeq, the Lord of Coins. This archfey's court is a demiplane that travels between the Feywild, the Shadowfell, and into markets and bazaars of our world. It typically takes the form of a trade caravan, a merchant ship, or a festive collection of tents, teeming with merchants and shoppers from all over the world. Characters who find themselves in the Goblin Market can purchase strange and exotic items from all over the Planes, and make fantastic bargains on things great and terrible...but time moves differently here, and those who tarry too long in the Market might find themselves lost in time, or carried away with it to faraway lands. [B]The Fleet of Many: [/B]The court of the archfey Ravagust, the Lord of Sails. This archfey's court is a demiplane traveling the currents of the Plane of Water, the Plane of Air, and the seas of Arboria, and on rare occasions the remote and windswept seas of our world. It takes the form of a naval fleet of nearly any size, from a handful of fishing boats and canoes, to a dozen trade ships and exploration vessels, to hundreds of warships and galleys. Sailors who follow strange lights in the fog, or drifting castaways who swim desperately toward the strange collection of ships on the horizon, can find themselves in the midst of this floating city of ships. Possible quests: catch a particular fish, "win" their release from the court by slaying a particular monster, defeat a rival archfey for control of the fleet. Possible goods and services: ship repairs, restock food and water, trade supplies, purchase strange ship upgrades, hire strange new crewmen. I could go on. There is just so much you can do with this concept. [/QUOTE]
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