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My fixes to spells
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<blockquote data-quote="jeffh" data-source="post: 3168493" data-attributes="member: 2642"><p>With Blasphemy and its cousins, I actually wonder if you’ve gone far enough. I certainly agree with what you’re trying to do, i.e. make them affect the opposite alignment more than neutrals.</p><p></p><p>The change to Colour Spray seems unnecessary.</p><p></p><p>It’s not clear what the penalty mentioned for Fly applies to, and it’s very vague as to what you can and can’t do.</p><p></p><p>I don’t care for the bookkeeping you’ve added to Freedom of Movement.</p><p></p><p>I do like the changes to Gate, and that one is genuinely problematic in a way that a lot of the spells you’re changing aren’t.</p><p></p><p>I prefer the official 3.5 change to Hold Person. One thing I’m not clear on is what sort of hostile action triggers the escape clause – is it literally any hostile action, or only one taken towards the held creature? It sounds like the former, in which case you’ve neutered the spell too much and the 3.5 version is definitely preferable. If it’s the latter, that’s actually kind of a nifty limitation; I may even use that, whether it was what you intended or not.</p><p></p><p>The approach you’ve taken to the Polymorph spells – limiting them to specific lists of creatures – is sound in theory but I don’t like the length of the lists or some of the specific choices on them (e.g. turning into a Basilisk with a 5th level spell makes Flesh to Stone obsolete). Also, is spellcasting retained or isn’t it? The description contradicts itself, as spellcasting is a class ability. And if it is, why are other class abilities lost? That doesn’t seem either fair or particularly sensible.</p><p></p><p>What’s the point of your version of Rope Trick? You seem to have shut down the main purpose of the spell (creating a safe place to rest). It’s possible, even probable, that the original is too good for its level, but if that’s your only problem with it, raise its level or ban it.</p><p></p><p>Similarly, your changes to Shadow Conjuration and Shadow Evocation defeat the purpose of learning those spells in the first place. If they don’t let you do anything but inferior versions of things you can already do anyway, I can’t see why anyone would bother with them.</p><p></p><p>Similar comments apply to Sleep as to Hold Person.</p><p></p><p>I like the line of sight limit on Teleport as a way around Scry/Teleport assassination.</p></blockquote><p></p>
[QUOTE="jeffh, post: 3168493, member: 2642"] With Blasphemy and its cousins, I actually wonder if you’ve gone far enough. I certainly agree with what you’re trying to do, i.e. make them affect the opposite alignment more than neutrals. The change to Colour Spray seems unnecessary. It’s not clear what the penalty mentioned for Fly applies to, and it’s very vague as to what you can and can’t do. I don’t care for the bookkeeping you’ve added to Freedom of Movement. I do like the changes to Gate, and that one is genuinely problematic in a way that a lot of the spells you’re changing aren’t. I prefer the official 3.5 change to Hold Person. One thing I’m not clear on is what sort of hostile action triggers the escape clause – is it literally any hostile action, or only one taken towards the held creature? It sounds like the former, in which case you’ve neutered the spell too much and the 3.5 version is definitely preferable. If it’s the latter, that’s actually kind of a nifty limitation; I may even use that, whether it was what you intended or not. The approach you’ve taken to the Polymorph spells – limiting them to specific lists of creatures – is sound in theory but I don’t like the length of the lists or some of the specific choices on them (e.g. turning into a Basilisk with a 5th level spell makes Flesh to Stone obsolete). Also, is spellcasting retained or isn’t it? The description contradicts itself, as spellcasting is a class ability. And if it is, why are other class abilities lost? That doesn’t seem either fair or particularly sensible. What’s the point of your version of Rope Trick? You seem to have shut down the main purpose of the spell (creating a safe place to rest). It’s possible, even probable, that the original is too good for its level, but if that’s your only problem with it, raise its level or ban it. Similarly, your changes to Shadow Conjuration and Shadow Evocation defeat the purpose of learning those spells in the first place. If they don’t let you do anything but inferior versions of things you can already do anyway, I can’t see why anyone would bother with them. Similar comments apply to Sleep as to Hold Person. I like the line of sight limit on Teleport as a way around Scry/Teleport assassination. [/QUOTE]
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