Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My fixes to spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Szatany" data-source="post: 3177067" data-attributes="member: 21178"><p>I agree. Actually, I posted the same material on several other threads and gained a lot of feedback. In moments I will update 1st and 2nd post. Among other things we decided that CS fixing was unnecessary.</p><p></p><p>You're right, I don't know what was I thinking. I will replace that vague -4 with some sort of forced Concentration check.</p><p></p><p>I wanted the spell's effects to be less absolute but you're right, it has more bookkeeping which is bad.</p><p></p><p>Only hostile actions toward the subject release him.</p><p></p><p>They are still shorter than summon monster lists, and I prefer such a list than barely readable PHB polymorph entry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Well, you could say that by becoming a basilisk you trade your spellcasting ability for unlimited flesh to stone, but I will move that creature to 6th level anyway.</p><p></p><p>I will have to think about it in detail. </p><p></p><p>I changed rope trick because I thought it was too good, and also wanted it to use plane rules as they are. So I decided that the spell accesses astral plane and went from there.</p><p></p><p>Those spells are abusable because they let you ignore components. I fixed that. The other change is really minor thing which shows my personal taste but doesn't even change much in actual gameplay.</p><p></p><p>Sleep was also deemed unnecessary fix. It's removed.</p><p></p><p></p><p></p><p>------------------------------------------------</p><p></p><p>Based on feedback from another thread, I changed few things:</p><p></p><p>- color spray, sleep, and teleportation circle removed</p><p></p><p>- <strong>shapechange, true seeing, virtue, wall of iron, wall of stone,</strong> and <strong>wish</strong> added</p><p></p><p>- blasphemy's saving throw works differently</p><p></p><p>- shadow conjuration and evocation's parts reworded</p><p></p><p>- greater teleport completly changed</p><p></p><p>------------------------------------------------</p><p></p><p>Ok, but only if they are very dark <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Well, then you should enjoy new greater teleport. It's similar to PHB teleport on the surface, but it has fun rule that prevents it from spoiling anything if only DM doesn't wish it to! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I like this one, I will most likely incorporate it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Now that I think of it (good thing I'm first!), I need to add a line that prevents the spell to be used to travel to other stars <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p></p><p>This one would make problems because it basically says you can react to wound after you received it. How come? I also like the idea that someone held might be covered with lava. It's a smart and rarely possible use of the spell and a player should be rewarded for his imagination.</p></blockquote><p></p>
[QUOTE="Szatany, post: 3177067, member: 21178"] I agree. Actually, I posted the same material on several other threads and gained a lot of feedback. In moments I will update 1st and 2nd post. Among other things we decided that CS fixing was unnecessary. You're right, I don't know what was I thinking. I will replace that vague -4 with some sort of forced Concentration check. I wanted the spell's effects to be less absolute but you're right, it has more bookkeeping which is bad. Only hostile actions toward the subject release him. They are still shorter than summon monster lists, and I prefer such a list than barely readable PHB polymorph entry ;) Well, you could say that by becoming a basilisk you trade your spellcasting ability for unlimited flesh to stone, but I will move that creature to 6th level anyway. I will have to think about it in detail. I changed rope trick because I thought it was too good, and also wanted it to use plane rules as they are. So I decided that the spell accesses astral plane and went from there. Those spells are abusable because they let you ignore components. I fixed that. The other change is really minor thing which shows my personal taste but doesn't even change much in actual gameplay. Sleep was also deemed unnecessary fix. It's removed. ------------------------------------------------ Based on feedback from another thread, I changed few things: - color spray, sleep, and teleportation circle removed - [B]shapechange, true seeing, virtue, wall of iron, wall of stone,[/b] and [b]wish[/B] added - blasphemy's saving throw works differently - shadow conjuration and evocation's parts reworded - greater teleport completly changed ------------------------------------------------ Ok, but only if they are very dark :cool: Well, then you should enjoy new greater teleport. It's similar to PHB teleport on the surface, but it has fun rule that prevents it from spoiling anything if only DM doesn't wish it to! :lol: I like this one, I will most likely incorporate it :) Now that I think of it (good thing I'm first!), I need to add a line that prevents the spell to be used to travel to other stars :eek: This one would make problems because it basically says you can react to wound after you received it. How come? I also like the idea that someone held might be covered with lava. It's a smart and rarely possible use of the spell and a player should be rewarded for his imagination. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My fixes to spells
Top