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My Force Mage Prc
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<blockquote data-quote="las" data-source="post: 774888" data-attributes="member: 889"><p><strong>Force Mage</strong></p><p></p><p><em>“My force powers can meet or beat any wizard in power.”</em></p><p></p><p>Force mages are those that love the power, the feel, the fact that most think it not there. When they come and deal with those that think their way is right, to show them that it is wrong and that it is not the only way. With their amount of attack and defensive spells they can prove to be hard to kill and hard to stop when they are ready. Many think that the force mage is a fluke but they tend to prove them wrong.</p><p>The Force magi are those that know that the power of force can do many things. There masters of many arts glass making, war consul members and many other things that go well with what they think of as the art of magical force. Learning to improve the most basic force spell out their mage armor is one of there best known secrets they have. They learn that if you keep yours self with force and keep learning other things will come there training is like no other they will spend day, years trying to make them selves better at there art.</p><p>This Prc is a faverit for Sorcerers even thow Wizards and other spell casters can take it. The more militia types that take this Prc are usually fighter/wizards or sorcerer/fighters.</p><p></p><p>Hit Die: d4</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a force mage, a character must fulfill all the following criteria.</p><p> <strong>Feats:</strong> Dodge, Skill Focus [Knowledge (the planes)]</p><p> <strong>Skills:</strong> Concentration 8+ ranks, Knowledge (Arcana) 8+ ranks, Knowledge (the planes) 8+ ranks, Spellcraft 8+ ranks.</p><p> <strong>Special:</strong> The Force mage must have taken at least 30 points of damage from force effects.</p><p></p><p><strong>Class Skills</strong></p><p>The Focre Mage’s class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.</p><p></p><p> Skill points at each level: 2 + Int modifier.</p><p></p><p>BAB: As wizard</p><p>Good Saves: Will</p><p>Bad Saves: Fort, Ref</p><p></p><p><strong>Class Features</strong></p><p>All the following are class features of the master of energy class.</p><p> <strong>Weapon and Armor Proficiency:</strong> Force Mage’s gain no additional proficiency in any weapon or armor.</p><p> <strong>Spells Per Day:</strong> Every level a force mage gains, the charater gains new spells per day as shown. When casting Force Mage Spells, the Force Mage’s caster level is equal to his Force Mage level. A force mage’s bonus spell’s are based on Charisma. The Difficulty class for saving throws against force mage spells is 10 + the Spells level + the force mage’s Charisma modifier.</p><p> A force mage learns his spell like a sorcerer as shown in the table spells known. These spells must be force mage spells the character can cast.</p><p> <strong>Force Damage (Su):</strong> Beginning at 1st level, the force mage learns to chanel force to great effect. This is shown by a bonus of +1 point od damage per die of damage to force effects. This bonus improves to +2 at 5th level to +3 at 9th level.</p><p> <strong>Improved Mage Armor (Su):</strong> The AC bonus given by mage armor is improved by +2 at 2nd level, by +4 at 6th level, and by +6 at 10th level.</p><p> <strong>Force Resistant (Ex):</strong> A Force Mage gains DR 15/-- verses force effects.</p><p></p><p>Class level Special</p><p> </p><p>1st Force Damage +1</p><p>2nd Improved Mage Armor +2</p><p>3rd </p><p>4th </p><p>5th Force Damage +2</p><p>6th Improved Mage Armor +4</p><p>7th </p><p>8th </p><p>9th Focre Damage +3</p><p>10th Force Resistant, Improved Mage Armor +6</p><p></p><p>Spells per day</p><p>1st____2nd__3rd___4th</p><p>1______-_____-_____-</p><p>2______-_____-_____-</p><p>2______0____-______-</p><p>3______1____-______-</p><p>3______2____0______-</p><p>3______2____1______-</p><p>4______3____2______0</p><p>4______3____2______1</p><p>4______3____3______2</p><p>4______4____3______2</p><p></p><p>Spells Known</p><p>1st___ 2nd___3rd___4th</p><p>1______-_____-_____-</p><p>2______-_____-_____-</p><p>2______1*____-_____-</p><p>3______2_____-_____-</p><p>3______2_____1*____-</p><p>3______3_____2_____-</p><p>4______3_____2_____1*</p><p>4______3_____3_____2</p><p>4______4_____3_____3</p><p>4______4_____3_____3</p><p></p><p><strong>Force Mage spell list</strong></p><p></p><p><strong>1st level</strong></p><p>Mage armor</p><p>Magic Missile</p><p>Shield</p><p>Tenser’s Floating Disk</p><p></p><p><strong>2nd level</strong></p><p>Force Field</p><p>Force Dart</p><p>Force Sword</p><p></p><p><strong>3rd level</strong></p><p>Explosive Runes</p><p>Leomond’s Tiny Hut</p><p>Sepia Snake Sigil</p><p>Force Spikes</p><p>Summon Force Warrior</p><p></p><p><strong>4th level</strong></p><p>Wall of Force</p><p>Greater Force Field</p><p>Greater Mage Armor</p><p>Forceball</p><p></p><p></p><p>Heres the other parts to it.</p><p></p><p><strong>Force Dart</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 2, FM 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per two caster levels (maximum 10d4-force damage)</p><p> <em>Material Component:</em> A glass dart worth 1 gp.</p><p></p><p><strong>Force Field</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 2, FM 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Touch</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> Creature toughed</p><p><strong>Duration:</strong> One minute/level or until discharged</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p> An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone.</p><p><em>Material Component:</em> A glass ball worth 10 gp.</p><p></p><p><strong>Force Spikes</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 3, FM 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Area:</strong> 30-ft, radius spread</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Duration:</strong> 10 rounds +1 round/2 levels</p><p><strong>Saving Throw:</strong> Reflex partial</p><p><strong>Spell Resistance:</strong> No</p><p></p><p> As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell.</p><p></p><p> Force Spikes is a magic trap that can’t be disabled with the Disable Device skill.</p><p> <strong>Note:</strong> Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes.</p><p></p><p><strong>Force Sword</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 2, FM 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 2 rounds/caster level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistamce:</strong> Yes (hramless)</p><p></p><p> You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage.</p><p> <em>Material Component:</em> A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp.</p><p></p><p><strong>Greater Force Field</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 4, FM 4</p><p></p><p> As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15)</p><p><em>Material Component:</em> A glass ball worth 100 gp. </p><p></p><p><strong>Greater Mage Armor</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 4, FM 4</p><p></p><p> As Mage Armor but that AC bonus is +6.</p><p></p><p><strong>Summon Force Warrior</strong></p><p>Conjuration (Summoning) [Force]</p><p><strong>Level:</strong> Brd 3, Clr 3, Sor/Wiz 3, FM 3</p><p><strong>Components:</strong> V, S F/DF</p><p><strong>Casting Time:</strong> 1 full round</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Effect:</strong> One summoned force warrior</p><p><strong>Duration:</strong> 1 round/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats</p><p>1 + Wis mod HP/Level</p><p>11 + Cha mod + caster level AC</p><p>1 + Int mod + caster level attack bonus</p><p>Damage as fallows with the attack of the force warriors weapon</p><p>Level________Damage Die + Int mod</p><p>1st-10th_____1d4 + Int mod force damage</p><p>11th-15th____1d6 + Int mod force damage</p><p>16th-20th____1d8 + Int mod force damage</p><p>A speed of 20 ft.</p><p></p><p>A force warrior can’t go out of the range of this spell the spell ends.</p><p> <em>Focus:</em> A small glass warrior worth 5 gp.</p><p></p><p>So what do you think I still need to make a 2nd level spell for it.</p></blockquote><p></p>
[QUOTE="las, post: 774888, member: 889"] [b]Force Mage[/b] [i]“My force powers can meet or beat any wizard in power.”[/i] Force mages are those that love the power, the feel, the fact that most think it not there. When they come and deal with those that think their way is right, to show them that it is wrong and that it is not the only way. With their amount of attack and defensive spells they can prove to be hard to kill and hard to stop when they are ready. Many think that the force mage is a fluke but they tend to prove them wrong. The Force magi are those that know that the power of force can do many things. There masters of many arts glass making, war consul members and many other things that go well with what they think of as the art of magical force. Learning to improve the most basic force spell out their mage armor is one of there best known secrets they have. They learn that if you keep yours self with force and keep learning other things will come there training is like no other they will spend day, years trying to make them selves better at there art. This Prc is a faverit for Sorcerers even thow Wizards and other spell casters can take it. The more militia types that take this Prc are usually fighter/wizards or sorcerer/fighters. Hit Die: d4 [b]Requirements[/b] To qualify to become a force mage, a character must fulfill all the following criteria. [b]Feats:[/b] Dodge, Skill Focus [Knowledge (the planes)] [b]Skills:[/b] Concentration 8+ ranks, Knowledge (Arcana) 8+ ranks, Knowledge (the planes) 8+ ranks, Spellcraft 8+ ranks. [b]Special:[/b] The Force mage must have taken at least 30 points of damage from force effects. [b]Class Skills[/b] The Focre Mage’s class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int). See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill points at each level: 2 + Int modifier. BAB: As wizard Good Saves: Will Bad Saves: Fort, Ref [b]Class Features[/b] All the following are class features of the master of energy class. [b]Weapon and Armor Proficiency:[/b] Force Mage’s gain no additional proficiency in any weapon or armor. [b]Spells Per Day:[/b] Every level a force mage gains, the charater gains new spells per day as shown. When casting Force Mage Spells, the Force Mage’s caster level is equal to his Force Mage level. A force mage’s bonus spell’s are based on Charisma. The Difficulty class for saving throws against force mage spells is 10 + the Spells level + the force mage’s Charisma modifier. A force mage learns his spell like a sorcerer as shown in the table spells known. These spells must be force mage spells the character can cast. [b]Force Damage (Su):[/b] Beginning at 1st level, the force mage learns to chanel force to great effect. This is shown by a bonus of +1 point od damage per die of damage to force effects. This bonus improves to +2 at 5th level to +3 at 9th level. [b]Improved Mage Armor (Su):[/b] The AC bonus given by mage armor is improved by +2 at 2nd level, by +4 at 6th level, and by +6 at 10th level. [b]Force Resistant (Ex):[/b] A Force Mage gains DR 15/-- verses force effects. Class level Special 1st Force Damage +1 2nd Improved Mage Armor +2 3rd 4th 5th Force Damage +2 6th Improved Mage Armor +4 7th 8th 9th Focre Damage +3 10th Force Resistant, Improved Mage Armor +6 Spells per day 1st____2nd__3rd___4th 1______-_____-_____- 2______-_____-_____- 2______0____-______- 3______1____-______- 3______2____0______- 3______2____1______- 4______3____2______0 4______3____2______1 4______3____3______2 4______4____3______2 Spells Known 1st___ 2nd___3rd___4th 1______-_____-_____- 2______-_____-_____- 2______1*____-_____- 3______2_____-_____- 3______2_____1*____- 3______3_____2_____- 4______3_____2_____1* 4______3_____3_____2 4______4_____3_____3 4______4_____3_____3 [b]Force Mage spell list[/b] [b]1st level[/b] Mage armor Magic Missile Shield Tenser’s Floating Disk [b]2nd level[/b] Force Field Force Dart Force Sword [b]3rd level[/b] Explosive Runes Leomond’s Tiny Hut Sepia Snake Sigil Force Spikes Summon Force Warrior [b]4th level[/b] Wall of Force Greater Force Field Greater Mage Armor Forceball Heres the other parts to it. [b]Force Dart[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 2, FM 2 [b]Components:[/b] V, S, M [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per two caster levels (maximum 10d4-force damage) [i]Material Component:[/i] A glass dart worth 1 gp. [b]Force Field[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 2, FM 2 [b]Components:[/b] V, S, M [b]Range:[/b] Touch [b]Casting Time:[/b] 1 action [b]Target:[/b] Creature toughed [b]Duration:[/b] One minute/level or until discharged [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone. [i]Material Component:[/i] A glass ball worth 10 gp. [b]Force Spikes[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 3, FM 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Area:[/b] 30-ft, radius spread [b]Casting Time:[/b] 1 action [b]Duration:[/b] 10 rounds +1 round/2 levels [b]Saving Throw:[/b] Reflex partial [b]Spell Resistance:[/b] No As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell. Force Spikes is a magic trap that can’t be disabled with the Disable Device skill. [b]Note:[/b] Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes. [b]Force Sword[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 2, FM 2 [b]Components:[/b] V, S, M [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 2 rounds/caster level [b]Saving Throw:[/b] None [b]Spell Resistamce:[/b] Yes (hramless) You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage. [i]Material Component:[/i] A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp. [b]Greater Force Field[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 4, FM 4 As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15) [i]Material Component:[/i] A glass ball worth 100 gp. [b]Greater Mage Armor[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 4, FM 4 As Mage Armor but that AC bonus is +6. [b]Summon Force Warrior[/b] Conjuration (Summoning) [Force] [b]Level:[/b] Brd 3, Clr 3, Sor/Wiz 3, FM 3 [b]Components:[/b] V, S F/DF [b]Casting Time:[/b] 1 full round [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Effect:[/b] One summoned force warrior [b]Duration:[/b] 1 round/level (D) [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats 1 + Wis mod HP/Level 11 + Cha mod + caster level AC 1 + Int mod + caster level attack bonus Damage as fallows with the attack of the force warriors weapon Level________Damage Die + Int mod 1st-10th_____1d4 + Int mod force damage 11th-15th____1d6 + Int mod force damage 16th-20th____1d8 + Int mod force damage A speed of 20 ft. A force warrior can’t go out of the range of this spell the spell ends. [i]Focus:[/i] A small glass warrior worth 5 gp. So what do you think I still need to make a 2nd level spell for it. [/QUOTE]
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