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*Pathfinder & Starfinder
My force spells any ideas on them
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<blockquote data-quote="las" data-source="post: 939725" data-attributes="member: 889"><p><strong>Forceball</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 5</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Area:</strong> 20-ft, radius spread</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Saving Throw:</strong> Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball.</p><p> <em>Material Component:</em> A glass ball worth 10 gp.</p><p></p><p><strong>Force Beam</strong></p><p>Evocation [Force]</p><p><strong>Level:</strong> Sor/Wiz 7</p><p><strong>Components:</strong> V, S, F</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage).</p><p> <em>Focus:</em> A glass ball worth 10 gp.</p><p></p><p><strong>Force Boomerang</strong></p><p>Evocation [Force]</p><p><strong>Level: Sor/Wiz 4</strong></p><p><strong>Componenents:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5ft./2 levels)</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> 1 round + 1 round every three levels</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You let lose a small boomerang made out of force. In order to hit your target you must hit with a ranged touch attack and this spell deals 1d4 +1 points of force damage per level (max 15d4+15 points of force damage). For each round that this spell is in effect you can make a ranged touch attack verses the same or another target as you see fit so long as they are not out of the range of the spell.</p><p> <em>Material Comonent:</em> A small glass boomarange worth at least 5 gp.</p><p></p><p><strong>Force Dart</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per caster level (maximum 10d4-force damage)</p><p> <em>Material Component:</em> A glass dart worth 1 gp.</p><p></p><p><strong>Force Field</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Touch</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> Creature toughed</p><p><strong>Duration:</strong> One minute/level or until discharged</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p> An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone.</p><p><em>Material Component:</em> A glass ball worth 10 gp.</p><p></p><p><strong>Force Spikes</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Area:</strong> 30-ft, radius spread</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Duration:</strong> 10 rounds +1 round/2 levels</p><p><strong>Saving Throw:</strong> Reflex partial</p><p><strong>Spell Resistance:</strong> No</p><p></p><p> As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell.</p><p> Force Spikes is a magic trap that can’t be disabled with the Disable Device skill.</p><p> <strong>Note:</strong> Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes.</p><p></p><p><strong>Force Sword</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 2 rounds/caster level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistamce:</strong> Yes (hramless)</p><p></p><p> You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage.</p><p> <em>Material Component:</em> A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp.</p><p></p><p><strong>Greater Force Field</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 4</p><p></p><p> As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15)</p><p>Material Component: A glass ball worth 100 gp. </p><p></p><p><strong>Summon Force Warrior</strong></p><p>Conjuration (Summoning) [Force]</p><p><strong>Level:</strong> Brd 3, Clr 3, Sor/Wiz 3</p><p><strong>Components:</strong> V, S F/DF</p><p><strong>Casting Time:</strong> 1 full round</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Effect:</strong> One summoned force warrior</p><p><strong>Duration:</strong> 1 round/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats</p><p>1 + Wis mod HP/Level</p><p>11 + Cha mod + caster level AC</p><p>1 + Int mod + caster level attack bonus</p><p>Damage as fallows with the attack of the force warriors weapon</p><p>Level__________Damage Die + Int mod</p><p>1st-10th_______1d4 + Int mod force damage</p><p>11th-15th ______1d6 + Int mod force damage</p><p>16th-20th _______1d8 + Int mod force damage</p><p>A speed of 20 ft.</p><p></p><p>A force warrior can’t go out of the range of this spell the spell ends.</p><p> <em>Focus:</em> A small glass warrior worth 5 gp.</p><p></p><p></p><p>Some of them I know need a little work (uping the level ext..) what do you think.</p></blockquote><p></p>
[QUOTE="las, post: 939725, member: 889"] [b]Forceball[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 5 [b]Components:[/b] V, S, M [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Area:[/b] 20-ft, radius spread [b]Casting Time:[/b] 1 action [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball. [i]Material Component:[/i] A glass ball worth 10 gp. [b]Force Beam[/b] Evocation [Force] [b]Level:[/b] Sor/Wiz 7 [b]Components:[/b] V, S, F [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage). [i]Focus:[/i] A glass ball worth 10 gp. [b]Force Boomerang[/b] Evocation [Force] [b]Level: Sor/Wiz 4[/b] [b]Componenents:[/b] V, S, M [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft. + 5ft./2 levels) [b]Target:[/b] One Creature [b]Duration:[/b] 1 round + 1 round every three levels [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes You let lose a small boomerang made out of force. In order to hit your target you must hit with a ranged touch attack and this spell deals 1d4 +1 points of force damage per level (max 15d4+15 points of force damage). For each round that this spell is in effect you can make a ranged touch attack verses the same or another target as you see fit so long as they are not out of the range of the spell. [i]Material Comonent:[/i] A small glass boomarange worth at least 5 gp. [b]Force Dart[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S, M [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per caster level (maximum 10d4-force damage) [i]Material Component:[/i] A glass dart worth 1 gp. [b]Force Field[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S, M [b]Range:[/b] Touch [b]Casting Time:[/b] 1 action [b]Target:[/b] Creature toughed [b]Duration:[/b] One minute/level or until discharged [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone. [i]Material Component:[/i] A glass ball worth 10 gp. [b]Force Spikes[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Area:[/b] 30-ft, radius spread [b]Casting Time:[/b] 1 action [b]Duration:[/b] 10 rounds +1 round/2 levels [b]Saving Throw:[/b] Reflex partial [b]Spell Resistance:[/b] No As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell. Force Spikes is a magic trap that can’t be disabled with the Disable Device skill. [b]Note:[/b] Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes. [b]Force Sword[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S, M [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 2 rounds/caster level [b]Saving Throw:[/b] None [b]Spell Resistamce:[/b] Yes (hramless) You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage. [i]Material Component:[/i] A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp. [b]Greater Force Field[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 4 As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15) Material Component: A glass ball worth 100 gp. [b]Summon Force Warrior[/b] Conjuration (Summoning) [Force] [b]Level:[/b] Brd 3, Clr 3, Sor/Wiz 3 [b]Components:[/b] V, S F/DF [b]Casting Time:[/b] 1 full round [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Effect:[/b] One summoned force warrior [b]Duration:[/b] 1 round/level (D) [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats 1 + Wis mod HP/Level 11 + Cha mod + caster level AC 1 + Int mod + caster level attack bonus Damage as fallows with the attack of the force warriors weapon Level__________Damage Die + Int mod 1st-10th_______1d4 + Int mod force damage 11th-15th ______1d6 + Int mod force damage 16th-20th _______1d8 + Int mod force damage A speed of 20 ft. A force warrior can’t go out of the range of this spell the spell ends. [i]Focus:[/i] A small glass warrior worth 5 gp. Some of them I know need a little work (uping the level ext..) what do you think. [/QUOTE]
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