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General Tabletop Discussion
*Pathfinder & Starfinder
My Forge of Fury players-stay out!!
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<blockquote data-quote="Li Shenron" data-source="post: 1167933" data-attributes="member: 1465"><p>It's not sure yet if I am DMing again soon, but if I am then I was considering exactly this adventure (I would have 5 PCs of level 3).</p><p></p><p>I definitely take away the Roper out, and downgrade the dragon a bit, maybe 1 age category, or I'll just give her worse stats or not appropriately prepared spells. I didn't notice that the Gray Ooze is so scary, maybe I'll change it as well with something I prefer (too easy how it can melt magic items, what magic is an item if the first stinkin' puddin' can eat it in 1 round? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p><p></p><p>I don't think your players have been so fool as you say when they fell victim to these monsters. I read the adventure's notes about how the Roper is difficult and it should teach players that sometimes it's better to run away rather than fighting. Well I think THAT's stupid. I would understand if it was the dragon, but how many players in the world know what a Roper is and its CR? My players could never guess if they haven't read the MM! If they get TPKed by a stalagmite of dung, they'll be afterwards scared every single time they encounter a new monster. I say this because when long ago we played 1ed, a character got killed by the 1st trap we met at the dungeon entrance. Because of this, everyone started playing so carefully not to step on the smallest crumb on the floor and taking half an hour every time they had to open another door with precautions... I think we walked not more than 4-5 rooms in 2 evenings.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1167933, member: 1465"] It's not sure yet if I am DMing again soon, but if I am then I was considering exactly this adventure (I would have 5 PCs of level 3). I definitely take away the Roper out, and downgrade the dragon a bit, maybe 1 age category, or I'll just give her worse stats or not appropriately prepared spells. I didn't notice that the Gray Ooze is so scary, maybe I'll change it as well with something I prefer (too easy how it can melt magic items, what magic is an item if the first stinkin' puddin' can eat it in 1 round? :p ). I don't think your players have been so fool as you say when they fell victim to these monsters. I read the adventure's notes about how the Roper is difficult and it should teach players that sometimes it's better to run away rather than fighting. Well I think THAT's stupid. I would understand if it was the dragon, but how many players in the world know what a Roper is and its CR? My players could never guess if they haven't read the MM! If they get TPKed by a stalagmite of dung, they'll be afterwards scared every single time they encounter a new monster. I say this because when long ago we played 1ed, a character got killed by the 1st trap we met at the dungeon entrance. Because of this, everyone started playing so carefully not to step on the smallest crumb on the floor and taking half an hour every time they had to open another door with precautions... I think we walked not more than 4-5 rooms in 2 evenings. [/QUOTE]
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My Forge of Fury players-stay out!!
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