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My Forge of Fury players-stay out!!
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<blockquote data-quote="Li Shenron" data-source="post: 1173320" data-attributes="member: 1465"><p>I see your point, but how do you think the players are going to "learn" this?</p><p></p><p>If you put the players in front of a horde of enemies which are 3-4 times their number, then some careful player (especially if they are low-level PCs) may wisely choose to avoid combat. If you put them in front of a HUGE creature, or a dragon, or a vampire or something else that is it generally (in fantasy literature or movies) considered a paragon of power, they have the chance - if they are smart - to retreat.</p><p></p><p>But how does a writer of an official adventure expect that a party of PCs would run away from a monster they have never seen or heard about? From another thread (the "favourite monster" poll) I just learned that the Roper is actually an ol' popular monster for D&D players, so it's my fault that I haven't basically played AD&D and didn't know the monster, in this case... But with this kind of monster, my players would never have a chance to guess how powerful it is UNLESS they were old-time gamers or they buy MM and remember the Roper's CR. Otherwise, the writer could have assumed that the only way to "learn" this is a TPK.</p><p></p><p>If I am being harsh, it's because of what I previously wrote, that the first time I played (1ed) our game was mostly spoiled by a too-difficult challenge which killed a PC in the first dungeon room and "teached" the others to be paranoid about anything that moves or seems otherwise the slightest misplaced possible.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1173320, member: 1465"] I see your point, but how do you think the players are going to "learn" this? If you put the players in front of a horde of enemies which are 3-4 times their number, then some careful player (especially if they are low-level PCs) may wisely choose to avoid combat. If you put them in front of a HUGE creature, or a dragon, or a vampire or something else that is it generally (in fantasy literature or movies) considered a paragon of power, they have the chance - if they are smart - to retreat. But how does a writer of an official adventure expect that a party of PCs would run away from a monster they have never seen or heard about? From another thread (the "favourite monster" poll) I just learned that the Roper is actually an ol' popular monster for D&D players, so it's my fault that I haven't basically played AD&D and didn't know the monster, in this case... But with this kind of monster, my players would never have a chance to guess how powerful it is UNLESS they were old-time gamers or they buy MM and remember the Roper's CR. Otherwise, the writer could have assumed that the only way to "learn" this is a TPK. If I am being harsh, it's because of what I previously wrote, that the first time I played (1ed) our game was mostly spoiled by a too-difficult challenge which killed a PC in the first dungeon room and "teached" the others to be paranoid about anything that moves or seems otherwise the slightest misplaced possible. [/QUOTE]
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