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My friend is building a Dwarf Ranger, any tips?
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<blockquote data-quote="Lord Ernie" data-source="post: 4869635" data-attributes="member: 58517"><p>Dwarves, at least by mid-level, make excellent two-weapon rangers; they do need a couple of feats to provide the necessary defenses, though (Armor feats in particular are needed).</p><p> </p><p></p><p>Yeah, that works.</p><p></p><p></p><p>Also works. Note that he only loses some damage compared to waraxes on his off-hand attack.</p><p></p><p></p><p>Yup. Most Beastmaster builds I have seen tend to go for big two-handed weapon attacks, but then the Ugrosh can do that and still function as a double weapon.</p><p></p><p></p><p>The problem is, you cannot specialize in heavy thrown. It only works on melee basic attacks by RAW, meaning that all your powers will still work with Dexterity rather than Strength. If you're willing to house-rule this, then yes, I think that's viable.</p><p></p><p>Here's an example from the Character Builder. You didn't really suggest a level, so I'm going to go for level 6.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 6</p><p>Dwarf, Ranger</p><p>Fighting Style: Two-Blade Fighting Style</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 16, Dex 10, Int 10, Wis 17, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 14, Dex 10, Int 10, Wis 14, Cha 8.</p><p></p><p></p><p>AC: 21 Fort: 19 Reflex: 15 Will: 17</p><p>HP: 58 Surges: 9 Surge Value: 14</p><p></p><p>TRAINED SKILLS</p><p>Dungeoneering +13, Perception +11, Nature +11, Endurance +13, Athletics +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +3, Bluff +2, Diplomacy +2, Heal +6, History +3, Insight +6, Intimidate +2, Religion +3, Stealth +2, Streetwise +2, Thievery +2</p><p></p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p>Level 2: Expert Tracker</p><p>Level 4: Armor Proficiency (Chainmail)</p><p>Level 6: Weapon Expertise (Axe)</p><p></p><p>POWERS</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger at-will 1: Hit and Run</p><p>Ranger encounter 1: Off-Hand Strike</p><p>Ranger daily 1: Jaws of the Wolf</p><p>Ranger utility 2: Yield Ground</p><p>Ranger encounter 3: Disruptive Strike</p><p>Ranger daily 5: Frenzied Skirmish</p><p>Ranger utility 6: Weave Through the Fray</p><p></p><p>ITEMS</p><p>Lifedrinker Urgrosh +2, Cloak of the Walking Wounded +1, Dwarven Chainmail +1</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>Other feats you might find useful for this build are Scale Armor proficiency, Two-Weapon Fighting and Defense, and (on Paragon) Deadly Axe.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 4869635, member: 58517"] Dwarves, at least by mid-level, make excellent two-weapon rangers; they do need a couple of feats to provide the necessary defenses, though (Armor feats in particular are needed). Yeah, that works. Also works. Note that he only loses some damage compared to waraxes on his off-hand attack. Yup. Most Beastmaster builds I have seen tend to go for big two-handed weapon attacks, but then the Ugrosh can do that and still function as a double weapon. The problem is, you cannot specialize in heavy thrown. It only works on melee basic attacks by RAW, meaning that all your powers will still work with Dexterity rather than Strength. If you're willing to house-rule this, then yes, I think that's viable. Here's an example from the Character Builder. You didn't really suggest a level, so I'm going to go for level 6. ====== Created Using Wizards of the Coast D&D Character Builder ====== level 6 Dwarf, Ranger Fighting Style: Two-Blade Fighting Style FINAL ABILITY SCORES Str 18, Con 16, Dex 10, Int 10, Wis 17, Cha 8. STARTING ABILITY SCORES Str 17, Con 14, Dex 10, Int 10, Wis 14, Cha 8. AC: 21 Fort: 19 Reflex: 15 Will: 17 HP: 58 Surges: 9 Surge Value: 14 TRAINED SKILLS Dungeoneering +13, Perception +11, Nature +11, Endurance +13, Athletics +11 UNTRAINED SKILLS Acrobatics +2, Arcana +3, Bluff +2, Diplomacy +2, Heal +6, History +3, Insight +6, Intimidate +2, Religion +3, Stealth +2, Streetwise +2, Thievery +2 FEATS Level 1: Dwarven Weapon Training Level 2: Expert Tracker Level 4: Armor Proficiency (Chainmail) Level 6: Weapon Expertise (Axe) POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Hit and Run Ranger encounter 1: Off-Hand Strike Ranger daily 1: Jaws of the Wolf Ranger utility 2: Yield Ground Ranger encounter 3: Disruptive Strike Ranger daily 5: Frenzied Skirmish Ranger utility 6: Weave Through the Fray ITEMS Lifedrinker Urgrosh +2, Cloak of the Walking Wounded +1, Dwarven Chainmail +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Other feats you might find useful for this build are Scale Armor proficiency, Two-Weapon Fighting and Defense, and (on Paragon) Deadly Axe. [/QUOTE]
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My friend is building a Dwarf Ranger, any tips?
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