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My game ended. Give me campaign ideas.
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<blockquote data-quote="RangerWickett" data-source="post: 1787251" data-attributes="member: 63"><p>A long time ago, in a galaxy far, far away . . .</p><p></p><p>Here's another idea I have in mind. I like mysteries, and I like the plot to be tied to the characters. I also like letting players make the characters they want. This often is a disconnect, requiring me to concoct the setting independently from the story, because I can't make the story until I know the characters, and the players can't make their characters until they know the setting.</p><p></p><p>This time, though, I have a plan.</p><p></p><p>In game one, I will have five, possibly six players. In game two I'll have four or five. For each game, I'm going to come up with seven or eight elements of character history, and require each player pick one for his character. They're going to be relatively small things, but they'll play into the events of the plot, or at least encourage PCs to have more connection with the home village. And each element has a bonus attached to it, of some sort.</p><p></p><p>Still thinking, brainstorming. I have five days left to plan.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1787251, member: 63"] A long time ago, in a galaxy far, far away . . . Here's another idea I have in mind. I like mysteries, and I like the plot to be tied to the characters. I also like letting players make the characters they want. This often is a disconnect, requiring me to concoct the setting independently from the story, because I can't make the story until I know the characters, and the players can't make their characters until they know the setting. This time, though, I have a plan. In game one, I will have five, possibly six players. In game two I'll have four or five. For each game, I'm going to come up with seven or eight elements of character history, and require each player pick one for his character. They're going to be relatively small things, but they'll play into the events of the plot, or at least encourage PCs to have more connection with the home village. And each element has a bonus attached to it, of some sort. Still thinking, brainstorming. I have five days left to plan. [/QUOTE]
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My game ended. Give me campaign ideas.
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