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My game ended. Give me campaign ideas.
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<blockquote data-quote="The Goblin King" data-source="post: 1788060" data-attributes="member: 10970"><p>I did some more brainstorming.</p><p></p><p>There are three people involved. The first one is a brilliant and powerful woman. She is either a bard or a cleric. She is the head of a rich noble family. The second one is a man. He is dark and dangerous. A very skilled assassin he is ruthless and effcient. However, he made a fatal mistake. He got emotionally involved with a target. He loved the woman and she loved him back. The man tried hard but he could not escape his former life. He has to fulfill his mission. He killed his love. Having become a liability he is also killed by his organization. The third person in this story is a girl. The child of a leader and a murderer. The ocean figures prominently into her life. A human living among Tritons she lives a happy carefree life. Her adopted family treats her as one of thier own. The girl grew up into a woman. She took up the spear of the Longwalker and vowed to protect her home. However, it is the way of the world that long forgotten secrets are to be discovered. She stands at a crossroads between the sea and the sand. While the weight of the past lies on her shoulders her destiny is her own to choose. Forget everything she has learned and go back to her home? Go to her birth family who won't accept her but can not deny her blood? Or perhaps vengence is her path?</p><p></p><p>Edit: Err...I realize this isn't 'campaign advice'. I guess what I'm getting at is that not every story has to be world shattering destruction save-or-die type stuff. In the end her choices won't matter a great deal to the rest of the universe. But it will be important to her, and to the PCs if they choose to get involved.</p></blockquote><p></p>
[QUOTE="The Goblin King, post: 1788060, member: 10970"] I did some more brainstorming. There are three people involved. The first one is a brilliant and powerful woman. She is either a bard or a cleric. She is the head of a rich noble family. The second one is a man. He is dark and dangerous. A very skilled assassin he is ruthless and effcient. However, he made a fatal mistake. He got emotionally involved with a target. He loved the woman and she loved him back. The man tried hard but he could not escape his former life. He has to fulfill his mission. He killed his love. Having become a liability he is also killed by his organization. The third person in this story is a girl. The child of a leader and a murderer. The ocean figures prominently into her life. A human living among Tritons she lives a happy carefree life. Her adopted family treats her as one of thier own. The girl grew up into a woman. She took up the spear of the Longwalker and vowed to protect her home. However, it is the way of the world that long forgotten secrets are to be discovered. She stands at a crossroads between the sea and the sand. While the weight of the past lies on her shoulders her destiny is her own to choose. Forget everything she has learned and go back to her home? Go to her birth family who won't accept her but can not deny her blood? Or perhaps vengence is her path? Edit: Err...I realize this isn't 'campaign advice'. I guess what I'm getting at is that not every story has to be world shattering destruction save-or-die type stuff. In the end her choices won't matter a great deal to the rest of the universe. But it will be important to her, and to the PCs if they choose to get involved. [/QUOTE]
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