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My game ended. Give me campaign ideas.
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<blockquote data-quote="Zappo" data-source="post: 1789102" data-attributes="member: 633"><p>A weird and cool campaign we recently started is set on a world where pervasive divine influence allows any character who follows his deity's dogma to gain special powers through faith points. Any character can gain faith points and receive special powers, but clerics and paladins get more of them and better abilities.</p><p> </p><p> With this premise, we decided (much to the DM's surprise) to make a party entirely composed of clerics and paladins. Right now, we have a fighter-oriented paladin, a mystical-oriented paladin, a pure-spellcaster-cleric, a warrior-cleric, a mystic theurge, a rogue (going for Olidammara's Temple Raider or whatever the cleric/rogue prc is called), and an astral deva (with savage species rules). We call our party the Crusade. Starting at 6th level, we got to 7th/8th in a flash thanks to such a party's tendancy to easily kill monsters several CRs above ours and to get to full HP after each and every encounter. It's a blast to play, provided that the players are imaginative enough to each find his own spin. But "religion" is a vast, vast topic; it isn't too difficult to create lots of unique characters.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1789102, member: 633"] A weird and cool campaign we recently started is set on a world where pervasive divine influence allows any character who follows his deity's dogma to gain special powers through faith points. Any character can gain faith points and receive special powers, but clerics and paladins get more of them and better abilities. With this premise, we decided (much to the DM's surprise) to make a party entirely composed of clerics and paladins. Right now, we have a fighter-oriented paladin, a mystical-oriented paladin, a pure-spellcaster-cleric, a warrior-cleric, a mystic theurge, a rogue (going for Olidammara's Temple Raider or whatever the cleric/rogue prc is called), and an astral deva (with savage species rules). We call our party the Crusade. Starting at 6th level, we got to 7th/8th in a flash thanks to such a party's tendancy to easily kill monsters several CRs above ours and to get to full HP after each and every encounter. It's a blast to play, provided that the players are imaginative enough to each find his own spin. But "religion" is a vast, vast topic; it isn't too difficult to create lots of unique characters. [/QUOTE]
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My game ended. Give me campaign ideas.
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