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My game ended. Give me campaign ideas.
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1789283" data-attributes="member: 6584"><p>You could shift the type of game you're going to run:</p><p></p><p>I got inspired by an Ars Magica game I played in. The PCs have a home base - possibly a weird castle or settlement:</p><p></p><p>The first part of the campaign should involve siezing it from the people currently running it. Probably helps if the current rulers are evil... otherwise it's bad party time again!</p><p></p><p>Gets the feeling of building something up... Interacting with the people in the site, the people who sent you there and dealing with problems that crop up. Debts or problems the previous owners ran up. Jealous neighbours. Etc.</p><p></p><p>Eventually we got to setting our own goals, which drove the campaign. The politicing was a lot of fun. Found it played very differently to the wandering adventurer type game. </p><p></p><p>In fact, I liked it so much that I'm running it as my current campaign - now 1 session in! Just converted the basic idea to DnD.</p><p></p><p></p><p>If you wanted to go planar with it, the site could be particularly important because it regularly relocates itself - that could provide some interesting adventures? </p><p></p><p>Perhaps it can survive in some of the planes others can't travel in - as long as you can work out how to steer it - it's current motion is (seemingly?) random.</p><p></p><p>If you want to slot it in with the Ban - the relocating whatsit was used to construct the Ban and would be needed to unlock it?</p><p></p><p></p><p>With 100% more Tentacle Horrors:</p><p></p><p>Maybe the Ban was created to keep out the Cthuloid horrors that have devoured (some/part/all) of the rest of the universe? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>The guys who sent the players there did so because they wish to remove the Ban - Could they be foolish, nihilists, ignorant, Cthuloid horror cultists, imagine they can defeat or even harness the Cthuloid stuff?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1789283, member: 6584"] You could shift the type of game you're going to run: I got inspired by an Ars Magica game I played in. The PCs have a home base - possibly a weird castle or settlement: The first part of the campaign should involve siezing it from the people currently running it. Probably helps if the current rulers are evil... otherwise it's bad party time again! Gets the feeling of building something up... Interacting with the people in the site, the people who sent you there and dealing with problems that crop up. Debts or problems the previous owners ran up. Jealous neighbours. Etc. Eventually we got to setting our own goals, which drove the campaign. The politicing was a lot of fun. Found it played very differently to the wandering adventurer type game. In fact, I liked it so much that I'm running it as my current campaign - now 1 session in! Just converted the basic idea to DnD. If you wanted to go planar with it, the site could be particularly important because it regularly relocates itself - that could provide some interesting adventures? Perhaps it can survive in some of the planes others can't travel in - as long as you can work out how to steer it - it's current motion is (seemingly?) random. If you want to slot it in with the Ban - the relocating whatsit was used to construct the Ban and would be needed to unlock it? With 100% more Tentacle Horrors: Maybe the Ban was created to keep out the Cthuloid horrors that have devoured (some/part/all) of the rest of the universe? :uhoh: The guys who sent the players there did so because they wish to remove the Ban - Could they be foolish, nihilists, ignorant, Cthuloid horror cultists, imagine they can defeat or even harness the Cthuloid stuff? [/QUOTE]
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