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My game ended. Give me campaign ideas.
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<blockquote data-quote="howandwhy99" data-source="post: 1789923" data-attributes="member: 3192"><p>I can personally vouch for this game. It isn't like D20 at all. Very few rules are ever referenced as Diaglo knows them all when a question comes up. So staying in character and/or planning our actions is most of what we do. The amount of story accomplished each session is easily twice as much as any other edition of the D&D game I have played. Even our combats have very few referenced rules. We have had three 18 round combats and each has taken under an hour with 7 players. I cannot remember the last session someone bothered to open a book.</p><p> </p><p>However, the possibility of permanent death looms every game. All of our combats are deadly. If you die, you return as a 1st level character. The game is less about balance and far more about decision making and creativity. The feel is more easily compared to real life people in extraordinary situations than a superhero comic. I have found that our actual characters are self-created and make up the story far more than the events surrounding us. Starting with our backgrounds and growing with the vast number of decisions we make the PCs cannot help but grow and be the leading points of action.</p><p> </p><p>So even if you want to drop by for a single session just to say you played "the original", don't bother hesitating. We are always trying to convince others that this game can be fun, and that the layout/editing/disorganization of the books is the only off-putting part of it.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1789923, member: 3192"] I can personally vouch for this game. It isn't like D20 at all. Very few rules are ever referenced as Diaglo knows them all when a question comes up. So staying in character and/or planning our actions is most of what we do. The amount of story accomplished each session is easily twice as much as any other edition of the D&D game I have played. Even our combats have very few referenced rules. We have had three 18 round combats and each has taken under an hour with 7 players. I cannot remember the last session someone bothered to open a book. However, the possibility of permanent death looms every game. All of our combats are deadly. If you die, you return as a 1st level character. The game is less about balance and far more about decision making and creativity. The feel is more easily compared to real life people in extraordinary situations than a superhero comic. I have found that our actual characters are self-created and make up the story far more than the events surrounding us. Starting with our backgrounds and growing with the vast number of decisions we make the PCs cannot help but grow and be the leading points of action. So even if you want to drop by for a single session just to say you played "the original", don't bother hesitating. We are always trying to convince others that this game can be fun, and that the layout/editing/disorganization of the books is the only off-putting part of it. [/QUOTE]
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My game ended. Give me campaign ideas.
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