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My game has become "me vs. them"
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<blockquote data-quote="der_kluge" data-source="post: 1598610" data-attributes="member: 945"><p>These are all great ideas, guys. I think it boils down to the fact that my combat tactics really suck.</p><p></p><p>Here is a breakdown of the game from Saturday:</p><p></p><p>And my party, for those that want to know:</p><p>Minotaur Barbarian (mountain of hit points, deals about 100 points of damage in full melee)</p><p>Dwarven Fighter (has an AC of 34, 35 with dodge, and a ring of blinking)</p><p>Sorcerer (loves to use ot's resilient sphere, which has a reflex target of 27)</p><p>Cleric</p><p>Fighter/necromancer/spellsword</p><p>rogue/ranger</p><p>Fighter (two-weapon fighter)</p><p></p><p>The dwarven fighter, the minotaur, and the sorcerer are all my "uber" PCs. The rest are fairly standard builds, and do not overly concern me. </p><p></p><p>So, the party is going through this underground tunnel which is a backdoor into this demonic fortress. They fight some chaos beasts. This battle went pretty well. I pitted them against a dozen regular CR 7 chaos beasts, and two CR 21 advanced "divinely infused" chaos beasts. The big ones had 3 party members reduced to globs of goo before the battle was over. The cleric separated half of the beasts with a well placed blade barrier. The cleric healed/restored the sick PCs, and they rested.</p><p></p><p>Later, they made their way into the fortress, and fought 5 blue slaad, 4 reds, and 2 greens. All slaad are advanced, and the greens have spellcaster levels. </p><p></p><p>In examining my tactics, I did just what someone here suggested I shouldn't do - they all advanced, fought to the death, and while I did deal quite a bit of damage to the spellcasters with some fireballs and chaos hammers, the sorcerer managed to encase both green slaad in resilient spheres. I managed to dispel one, and he did it again. We finished the game with the two slaad in the spheres. The player got cocky and argued that I should just remove them since "We're just going to surround them and annihilate them". But, both have been buffing in the spheres - both have displacement up, and one is blurred on top of that. Half the party is still on a ledge overlooking this chamber, so there'll be a few rounds' worth of time before they can "surround" the greens, which gives me more time for things like deeper darkness, and invisibility. All of which make for incredibly hard to hit slaad.</p><p></p><p>I really like the idea of keeping them on their toes, and I can use this fortress to that end very easily, since it's quite infested with slaad.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1598610, member: 945"] These are all great ideas, guys. I think it boils down to the fact that my combat tactics really suck. Here is a breakdown of the game from Saturday: And my party, for those that want to know: Minotaur Barbarian (mountain of hit points, deals about 100 points of damage in full melee) Dwarven Fighter (has an AC of 34, 35 with dodge, and a ring of blinking) Sorcerer (loves to use ot's resilient sphere, which has a reflex target of 27) Cleric Fighter/necromancer/spellsword rogue/ranger Fighter (two-weapon fighter) The dwarven fighter, the minotaur, and the sorcerer are all my "uber" PCs. The rest are fairly standard builds, and do not overly concern me. So, the party is going through this underground tunnel which is a backdoor into this demonic fortress. They fight some chaos beasts. This battle went pretty well. I pitted them against a dozen regular CR 7 chaos beasts, and two CR 21 advanced "divinely infused" chaos beasts. The big ones had 3 party members reduced to globs of goo before the battle was over. The cleric separated half of the beasts with a well placed blade barrier. The cleric healed/restored the sick PCs, and they rested. Later, they made their way into the fortress, and fought 5 blue slaad, 4 reds, and 2 greens. All slaad are advanced, and the greens have spellcaster levels. In examining my tactics, I did just what someone here suggested I shouldn't do - they all advanced, fought to the death, and while I did deal quite a bit of damage to the spellcasters with some fireballs and chaos hammers, the sorcerer managed to encase both green slaad in resilient spheres. I managed to dispel one, and he did it again. We finished the game with the two slaad in the spheres. The player got cocky and argued that I should just remove them since "We're just going to surround them and annihilate them". But, both have been buffing in the spheres - both have displacement up, and one is blurred on top of that. Half the party is still on a ledge overlooking this chamber, so there'll be a few rounds' worth of time before they can "surround" the greens, which gives me more time for things like deeper darkness, and invisibility. All of which make for incredibly hard to hit slaad. I really like the idea of keeping them on their toes, and I can use this fortress to that end very easily, since it's quite infested with slaad. [/QUOTE]
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