Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
My game has become "me vs. them"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 1598728" data-attributes="member: 14140"><p>Ok some general notes:</p><p></p><p>1. Time pressure is your friend. they can only hole up in a rope trick for 8 hours if their goal will not evaporate by then. A static dungeon challenge might be fine for low levelk guys, but a reactive and fluid one is better for higher level guys. </p><p></p><p>2. getting there is your friend. Script scenarios which require magic to be expended just to get there. Crossing a river and climbing hills are challenges for low level guys, but those challenges are nothing for high level guys. instead they should need teleport without errors to get into the compound, plane shift to get to the effreeti's lair, maybe some resist elements to survive for a while, etc. </p><p></p><p>3. The enemy's lair and setup should be much more magical and inexpected and require time and effort on its own. Again,m this is primarily to sap their capabilities, but it can also give them challenges. imagine a fortress built for creatures who can all walk on walls, for instance... no stairs, no reall difference between cieling and floor for setup, etc.</p><p></p><p>4. of course, intelligent enemies will have intelligent setups. Slaadi sweeper teams with someone rtunning see invis makes sense, albeit maybe a little too organized for chaotic varmints. </p><p></p><p>5. finally, remember cr are guidelines. Play should tell you whether you need to up them or not. if your guys balk at having an 18 cr dragon go against their 13th level guys, the response of "but you toasted two 14s last week without breaking a sweat" is fair.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1598728, member: 14140"] Ok some general notes: 1. Time pressure is your friend. they can only hole up in a rope trick for 8 hours if their goal will not evaporate by then. A static dungeon challenge might be fine for low levelk guys, but a reactive and fluid one is better for higher level guys. 2. getting there is your friend. Script scenarios which require magic to be expended just to get there. Crossing a river and climbing hills are challenges for low level guys, but those challenges are nothing for high level guys. instead they should need teleport without errors to get into the compound, plane shift to get to the effreeti's lair, maybe some resist elements to survive for a while, etc. 3. The enemy's lair and setup should be much more magical and inexpected and require time and effort on its own. Again,m this is primarily to sap their capabilities, but it can also give them challenges. imagine a fortress built for creatures who can all walk on walls, for instance... no stairs, no reall difference between cieling and floor for setup, etc. 4. of course, intelligent enemies will have intelligent setups. Slaadi sweeper teams with someone rtunning see invis makes sense, albeit maybe a little too organized for chaotic varmints. 5. finally, remember cr are guidelines. Play should tell you whether you need to up them or not. if your guys balk at having an 18 cr dragon go against their 13th level guys, the response of "but you toasted two 14s last week without breaking a sweat" is fair. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My game has become "me vs. them"
Top