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My Game Is In Trouble :(
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<blockquote data-quote="pemerton" data-source="post: 7494033" data-attributes="member: 42582"><p>Sadly, that seems true.</p><p></p><p>From your OP and this, I can't work out why these people are playing the game. Did they initiate it? Or did you suggest it? When the "backseat GM" player actually runs a game, what is it like?</p><p></p><p>Are they just wanting to play a wargame - which is one possible reading of your OP comment about ignoring traps, secret doors and clues. But then what is going on with the sitcom gnome ranger looking for berries? Does he just like being outrageous in front of his friends?</p><p></p><p>I don't see how you can make any sensible decision about whether to end the game, or change the game, or stick to what you're doing, until you work out what it is that these players are looking for from their RPGing experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7494033, member: 42582"] Sadly, that seems true. From your OP and this, I can't work out why these people are playing the game. Did they initiate it? Or did you suggest it? When the "backseat GM" player actually runs a game, what is it like? Are they just wanting to play a wargame - which is one possible reading of your OP comment about ignoring traps, secret doors and clues. But then what is going on with the sitcom gnome ranger looking for berries? Does he just like being outrageous in front of his friends? I don't see how you can make any sensible decision about whether to end the game, or change the game, or stick to what you're doing, until you work out what it is that these players are looking for from their RPGing experience. [/QUOTE]
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