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My Game is Tomorrow Night; Help with Skill Challenge
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<blockquote data-quote="On Puget Sound" data-source="post: 4397740" data-attributes="member: 68988"><p>This looks like great fun!</p><p></p><p>Ideas for skill use (som,e more off-the-wall than others):</p><p></p><p>Nature: to recognize the weak spots (or if you're giving them that for free, then Nature to understand the beast's movements and gain a bonus to hit the weak spots).</p><p></p><p>Perception: to spot a shallow reef that the boat can steer toward, to scrape or smash the creature into. Intelligence check: to succeed at this maneuver (+2 bonus for any character with a seafaring backstory)</p><p></p><p>Athletics: to wedge a barrel, crate, broken spar or other object between the creature and the boat's deck, providing an extra few rounds of protection for the boat.</p><p></p><p>Endurance: for any character in the water, to stay afloat and near enough to the vessel for rescue.</p><p></p><p>Diplomacy: to rally the crew and get them to overcome their panic and control the boat, keeping it upright.</p><p></p><p>Insight: to realize the beast is acting from hunger, not rage. Not sure what use this information is, unless there is a way to make the boat "taste bad" - maybe dumping a cask of strong alcohol into the beast's mouth, with several Athletics checks?</p><p></p><p>Intimi...who are you kidding? Never mind...</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 4397740, member: 68988"] This looks like great fun! Ideas for skill use (som,e more off-the-wall than others): Nature: to recognize the weak spots (or if you're giving them that for free, then Nature to understand the beast's movements and gain a bonus to hit the weak spots). Perception: to spot a shallow reef that the boat can steer toward, to scrape or smash the creature into. Intelligence check: to succeed at this maneuver (+2 bonus for any character with a seafaring backstory) Athletics: to wedge a barrel, crate, broken spar or other object between the creature and the boat's deck, providing an extra few rounds of protection for the boat. Endurance: for any character in the water, to stay afloat and near enough to the vessel for rescue. Diplomacy: to rally the crew and get them to overcome their panic and control the boat, keeping it upright. Insight: to realize the beast is acting from hunger, not rage. Not sure what use this information is, unless there is a way to make the boat "taste bad" - maybe dumping a cask of strong alcohol into the beast's mouth, with several Athletics checks? Intimi...who are you kidding? Never mind... [/QUOTE]
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My Game is Tomorrow Night; Help with Skill Challenge
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