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General Tabletop Discussion
*Pathfinder & Starfinder
My game "session" notes (Dark Sun, Eberron, Gamma World and PoL)
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<blockquote data-quote="Aegeri" data-source="post: 5487309" data-attributes="member: 78116"><p>Most of the time I just want encounters to be challenging or to be somewhat interesting. I can say that 90% of the time when PCs have died in my games it has just been poor luck. The most common death is still an enemies burst attack that includes an unconscious player, which kills them due to a crit or just a lucky high damage roll. The remaining times was because the character wasn't played by a PC anymore (someone left the game) and I killed it off to make room for the new character (if I couldn't make an excuse for them leaving/disappearing). Other than that, only a really poor tactical choice or just not listening to the other players have got someone killed.</p><p></p><p>A good example of that was the Barbarian in my IRL game a while back. He had been hit by a chaos shards power that deals 3d6+6 damage when you don't move X squares. The cycle of events basically went that the other players gave him advice that would certainly keep him alive, but he didn't really listen. He moved away from a creature provoking an OA, but was critically hit by it and dropped unconscious (by about -2 or similar). The shards power triggered at the end of his turn and even before a death save was ever rolled he was dead. That one I didn't feel bad about because it was honestly such an incredibly risky decision, where he would have been 100% safe doing things a certain way and never risked dying at all.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5487309, member: 78116"] Most of the time I just want encounters to be challenging or to be somewhat interesting. I can say that 90% of the time when PCs have died in my games it has just been poor luck. The most common death is still an enemies burst attack that includes an unconscious player, which kills them due to a crit or just a lucky high damage roll. The remaining times was because the character wasn't played by a PC anymore (someone left the game) and I killed it off to make room for the new character (if I couldn't make an excuse for them leaving/disappearing). Other than that, only a really poor tactical choice or just not listening to the other players have got someone killed. A good example of that was the Barbarian in my IRL game a while back. He had been hit by a chaos shards power that deals 3d6+6 damage when you don't move X squares. The cycle of events basically went that the other players gave him advice that would certainly keep him alive, but he didn't really listen. He moved away from a creature provoking an OA, but was critically hit by it and dropped unconscious (by about -2 or similar). The shards power triggered at the end of his turn and even before a death save was ever rolled he was dead. That one I didn't feel bad about because it was honestly such an incredibly risky decision, where he would have been 100% safe doing things a certain way and never risked dying at all. [/QUOTE]
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Community
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My game "session" notes (Dark Sun, Eberron, Gamma World and PoL)
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