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My Githyanki assult force...
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<blockquote data-quote="Destil" data-source="post: 2017759" data-attributes="member: 1980"><p>Anyone want to take a stab at an effective ECL for these guys? For a fight in a somwhat enclosed area in the astral plane, using reasonable tacticts (including good use of cover through large steel pannles manuplated by telepathy on the part of the mooks).</p><p></p><p>Cinderwing: Large Dragon(fire). HD 10d12+40; 110HP; Init +2, Speed 40’, Fly 150’ (poor), Fly 100 (Perfect Astral); AC 21 (Touch 11, Flat Footed 19; +9 Natural +2 Dex -1 Size); Attack Bite +18 or Bite +18, 2 Claws +13, 2 Wings +13, Tail Slap +13; Damage Bite 2d6+13, Claws 1d8+4, Wing 1d6+4, Tail Slap 1d8+13; Grapple +20; Face/Reach 10’ / 10’; SA: Breath Weapon 40’ Cone of Fire 4d10 (Save DC 19); SQ Fire Subtype, Blindsight 60’; Fort +11, Ref +9, Will +10; Str 28(26+2 Enhancement), Dex 14, Con 18, Int 10, Wis 12, Cha 14</p><p>Skills: Jump +19, Listen +11, Spot +11, Search +10, Bluff +12, Escape Artist +12, Knowledge (The Planes) +5, Knowledge (Arcana) +5 </p><p>Feats: Power Attack, Cleave, Improved Bull Rush, Iron Will</p><p>Possessions: Vibrant Purple Prism Ioun Stone (spell storing, 6 levels: Fireshield (Chillshiled), Glitterdust), Pale Blue Rhomboid Ioun Stone (+2 enhancement to Str)</p><p></p><p>Sarok: Githyanki Fighter 10. HD 10d10+20; 79HP; Init+2, Speed 20’, Fly 120 (Perfect Astral); AC 23 (Touch 11, Flatfooted 22; +10 Armor +2 Shield +1 Dex); Attacks Lance +16/+11 (19-20x3 crit) or Longbow +13/+8 or Longsword +15/+11; Damage Lance 1d8+7 (3d8+21 on a charge) or Longbow 1d8+3 or Longsword 1d8+3; SA: Dimension Slide, Telekinesis (DC 14), Clairaudience / Clairvoyance; Fort +9, Ref +5, Will +3; Str 16 Con 14 Dex 14 Int 12 Wis 8 Cha 10</p><p>Skills: Ride +17, Jump +10, Climb +10</p><p>Feats: Mounted Combat, Mounted Archery, Ride by Attack, Trample, Spirited Charge, Weapon Focus (Heavy Lance), Weapon Spec. (Heavy Lance), Improved Crit (Heavy Lance), Iron Will, Combat Reflexes</p><p>Equipment: Fullplate Armor +2, Heavy Lance +2, MW Steel Shield, MW Lonsword, MW Exotic Saddle, MW Mighty (+3) Comp. Longbow, 150 Arrows. Potion of CSW</p><p></p><p>Artous: Githyanki Fighter 8. HD 8d10+28; 72HP; Init +1; Speed 20’ Fly 130’ (Perfect Astral); AC 22 (Touch 12, Flatfooted 21; +9 Armor +1 Natural Armor +1 Deflection +1 Dex); Attacks Silver Sword +18/+13 (17-20 x2 crit) or Longbow +10/+5; Damage Silver Sword 2d6+14 or Longbow 1d8+4; SA: Dimension Slide, Telekinesis (DC 13), Clairaudience / Clairvoyance; Fort +11 Ref +5 Will +4; Str 22 Dex 12 Con 16 Int 13 Wis 10 Cha 8</p><p>Skills: Craft (Armorsmith) +12, Craft (Weaponsmith) +12, Ride +6</p><p>Feats: Exotic Weapon Proficiency (Githyanki Silver Sword), Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Power Attack, Cleave, Expertise, Improved Critical (Greatsword), Improved Disarm</p><p>Equipment: Gantlets of Ogre Strength +2 (2k), Githyanki Silver Sword, Fullplate +1, Amulet of Natural Armor +1, Ring of Protection +1, Cloak of Resistance +2, MW Mighty (+4) Comp. Longbow, 2 Potions of CMWs</p><p></p><p>Zilliar (Gish): Githyanki Rogue 5/Fighter 4; HD 5d6+4d10+27; 64 HP; Init +9; AC 22 (Touch 15, Flatfooted 16; +4 Armor +2 Shield +5 Dex); Attacks: Shortsword +14 or Shortswords +12/+12/+7 or Shortbow +14/+9; Damage Shortsword 1d6+5 or Shortswords 1d6+5 and 1d6+4 or Shortbow 1d6+2; SA: Dimension Slide, Telekinesis(DC 13), Clairaudience / Clairvoyance, Sneak Attack +3d6; SQ: Evasion, Uncanany Dodge (Dex to AC), Fort +8 Ref +12 Will +1; Str 14 Dex 20 Con 16 Int 12 Wis 8 Cha 8.</p><p>Skills: Listen +11, Spot +11, Hide +15, Move Silently +15, Search +13, Disable Device +13, Tumble +8</p><p>Feats: Weapon Spec (Shortsword), Weapon Focus (Shortsword), Lightning Reflexes, Improved Initiative, Ambidexterity, Two Weapon Fighting, Weapon Finesse</p><p>Equipment: Two Short Swords +1, Studded Leather +1, Buckler +1, Gloves of Dexterity +2, MW Mighty (+2) Shortbow, Potion of Invisibility, Potion of CMW, Glove of Storing (holds one shortsword)</p><p></p><p>Lios (Warlock) : Githyanki Evoker 9 (barred: transmutation); HD 9d4+27; 55 HP; Init +2; AC 18 (Touch 14, Flatfooted 16; +4 Mage Armor +2 Deflection +2 Dex); Attacks: Ray +6; SA: SA: Dimension Slide, Telekinesis (DC 14), Clairaudience / Clairvoyance, SQ: PR 14, Fire Resistance 5; Fort +6 Ref +5 Will +5; Str 8 Dex 14 Con 16 Int 20 Wis 9 Cha 10</p><p>Skills: Concentration +18, Spellcraft +17; Knowledge (Arcana & The Planes) +17; Scrying +17</p><p>Feats: Scribe Scroll, Empower Spell, Spell Focus (Evocation), Quicken Spell, Skill Focus (Concentration), Craft Wand</p><p>Equipment: Scrolls of Limited Wish, Cone of Cold, Chain Lightning, Ice Storm, Evard’s Black Tentacles, See Invisibility, Summon Monster IV; Wand of Magic Missile (7th caster level) 30 charges, Wand of (Lightning Bolt, 9th caster level) 21 charges, Wand of Resist Elements (Fire) (5th caster level) 35 charges, Headband of Intellect +2, Ring of Protection +2, 5 applications of diamond dust for stoneskin</p><p>Spells / Day: 4+E / 6+E / 5+E / 4+E / 3+E / 2+E, Spells Prepared:</p><p>0th – Detect Magic, Read Magic, Light, Flare (free)</p><p>1st – Mage Armor(precast), Shield, Magic Missile, Ray of Enfeeblement (DC16), True Strike, Endure Elements (fire) (precast), (free slot)</p><p>2nd – Mirror Image, Darkness, See Invisibility, Glitterdust (DC17), Invisibility</p><p>3rd – Displacement, Fireball, Fireball (DC20), Dispel Magic, Magic Circle vs. Chaos</p><p>4th – Improved Invisibility, Stoneskin, Wall of Ice (DC 21), Improved Invisibility (idealy precast on Zilliar one or two rounds before the fight begins)</p><p>5th – Empowered Fireball (13d6, DC 20), Quickened Magic Missile, Wall of Force</p><p>Spellbook:</p><p>All Cantrips; 1st – Mage Armor, Shield, Magic Missile, Ray of Enfeeblement, True Strike, Endure Elements, Summon Monster I, Color Spray; 2nd – Protection from Arrows, Glitterdust, Web, Locate Object, Shatter, Darkness, Blur, Invisibility, Mirror Image; 3rd – Dispel Magic, Protection from Elements, Sleet Storm, Summon Monster III, Hold Person, Fireball, Wind Wall, Lightning Bolt, Displacement; 4th – Stoneskin, Summon Monster IV, Detect Scrying, Scrying, Fire Shield, Ice Storm, Wall of Ice, Improved Invisibility; 5th – Dismissal, Wall or Stone, Prying Eyes, Hold Monster, Cone of Cold, Sending, Wall of Force, Mirage Arcana</p><p></p><p> ‘Yanki Swordsman, Fighter 4. HD 4d10+16; 42 HP; Init +2; Speed 25’, Fly 100’ (perfect, Astral); AC 17 (Touch 12, Flatfooted 15; +5 Armor +2 Dex); Attack Greatsword +9 or Crossbow +7; Damage Greatsword 2d6+6 or Crossbow 1d10; SA: Dimension Slide, Telekinesis (DC 13), Clairaudience / Clairvoyance; SQ: PR 9; Fort +7 Ref +5 Will +3 Str 16, Dex 15, Con 16, Int 10, Wis 12, Cha 8</p><p>Skills: </p><p>Feats: Weapon Focus(greatsword), Weapon Specialization (greatsword), Iron Will, Lightning Reflexes, Toughness</p><p>Possessions: MW Greatsword, Chainmail, Heavy Crossbow, 10 MW bolts, 1 random potion</p><p></p><p>‘Yanki Archer, Fighter 2. HD 2d10+2; 19 HP; Init +3; Speed 30, Fly 120 (Perfect, Astral); AC 17 (Touch 13, Flat Footed 14; +4 Armor +3 Dex); Attack Greatsword +4 or Longbow +7 or +5/+5 (+1 under 30’); Damage 2d6+3 Greatsword or 1d8+2 Longbow (+1 under 30’); SA: Dimension Slide, Telekinesis (DC 13), Clairaudience / Clairvoyance; SQ: PR 7; Fort +4 Ref +1 Will +1; Str 14 Dex 17 Con 13 Int 12 Wis 10 Cha 8</p><p>Skills : Jump +5 Climb +5 Swim +5</p><p>Feats : Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow)</p><p>Possessions: Chain Shirt, Greatsword, MW Mighty (+2) Lonongbow</p><p></p><p>‘Yanki Apprentice, Wizard 1. HD 1d4+2; HP 6; AC 16 (Touch 12, Flatfooted 14; Mage Armor +4, Dex +2); Attack MW Crossbow +3; Damage Crossbow 1d8; SA : Dimension Slide, Telekinesis (DC 14), Clairaudience / Clairvoyance; SQ: PR6; Fort +2, Ref +2, Will +2; Str 8, Dex 14, Con 15, Int 15, Wis 11, Cha 10</p><p>Skills: Concentration +6 (+10 defensive), Spellcraft +6, Knowledge (Arcana & The Planes) +6</p><p>Feats: Combat Casting, Scribe Scroll</p><p>Possessions: Spellbook, Robes, 1d4+1 random scrolls at 1st caster level, one second level spell scroll (3rd caster level)</p><p>Spells / Day : 3 / 2</p><p>Cantrips – Daze, Flare, Light; 1st – Mage Armor (precast), (free)</p><p>Each Apprentice has a spellbook with 2d10 random 1st level spells and a wand of magic missiles at 5th caster level (1d20 charges remaining)</p><p></p><p>All githyanki are Medium outsiders (Darkvision 60’) native to the Astral Plane.</p><p>Special Abilities:</p><p>Dimension Slide, Telekinesis, Clairaudience / Clairvoyance (sp): Useable a total of 9 times / day at 17th manifester level</p><p>Clairaudience / Clairvoyance : See or hear at location known to you for up to 17 min.</p><p>Dimension Slide: Teleport up to 65’ </p><p>Telekinesis: move object weighing up to 425 lbs, 20 ft./round or hurl up to 425 lbs of objects / creatures within 10’ of each other up to 170’ (Will negates DC 14+Cha)</p><p></p><p>Edit: Oh yeah, forgot the mook count: 5 Apprentices, 10 archers, 5 swordsmen.</p></blockquote><p></p>
[QUOTE="Destil, post: 2017759, member: 1980"] Anyone want to take a stab at an effective ECL for these guys? For a fight in a somwhat enclosed area in the astral plane, using reasonable tacticts (including good use of cover through large steel pannles manuplated by telepathy on the part of the mooks). Cinderwing: Large Dragon(fire). HD 10d12+40; 110HP; Init +2, Speed 40’, Fly 150’ (poor), Fly 100 (Perfect Astral); AC 21 (Touch 11, Flat Footed 19; +9 Natural +2 Dex -1 Size); Attack Bite +18 or Bite +18, 2 Claws +13, 2 Wings +13, Tail Slap +13; Damage Bite 2d6+13, Claws 1d8+4, Wing 1d6+4, Tail Slap 1d8+13; Grapple +20; Face/Reach 10’ / 10’; SA: Breath Weapon 40’ Cone of Fire 4d10 (Save DC 19); SQ Fire Subtype, Blindsight 60’; Fort +11, Ref +9, Will +10; Str 28(26+2 Enhancement), Dex 14, Con 18, Int 10, Wis 12, Cha 14 Skills: Jump +19, Listen +11, Spot +11, Search +10, Bluff +12, Escape Artist +12, Knowledge (The Planes) +5, Knowledge (Arcana) +5 Feats: Power Attack, Cleave, Improved Bull Rush, Iron Will Possessions: Vibrant Purple Prism Ioun Stone (spell storing, 6 levels: Fireshield (Chillshiled), Glitterdust), Pale Blue Rhomboid Ioun Stone (+2 enhancement to Str) Sarok: Githyanki Fighter 10. HD 10d10+20; 79HP; Init+2, Speed 20’, Fly 120 (Perfect Astral); AC 23 (Touch 11, Flatfooted 22; +10 Armor +2 Shield +1 Dex); Attacks Lance +16/+11 (19-20x3 crit) or Longbow +13/+8 or Longsword +15/+11; Damage Lance 1d8+7 (3d8+21 on a charge) or Longbow 1d8+3 or Longsword 1d8+3; SA: Dimension Slide, Telekinesis (DC 14), Clairaudience / Clairvoyance; Fort +9, Ref +5, Will +3; Str 16 Con 14 Dex 14 Int 12 Wis 8 Cha 10 Skills: Ride +17, Jump +10, Climb +10 Feats: Mounted Combat, Mounted Archery, Ride by Attack, Trample, Spirited Charge, Weapon Focus (Heavy Lance), Weapon Spec. (Heavy Lance), Improved Crit (Heavy Lance), Iron Will, Combat Reflexes Equipment: Fullplate Armor +2, Heavy Lance +2, MW Steel Shield, MW Lonsword, MW Exotic Saddle, MW Mighty (+3) Comp. Longbow, 150 Arrows. Potion of CSW Artous: Githyanki Fighter 8. HD 8d10+28; 72HP; Init +1; Speed 20’ Fly 130’ (Perfect Astral); AC 22 (Touch 12, Flatfooted 21; +9 Armor +1 Natural Armor +1 Deflection +1 Dex); Attacks Silver Sword +18/+13 (17-20 x2 crit) or Longbow +10/+5; Damage Silver Sword 2d6+14 or Longbow 1d8+4; SA: Dimension Slide, Telekinesis (DC 13), Clairaudience / Clairvoyance; Fort +11 Ref +5 Will +4; Str 22 Dex 12 Con 16 Int 13 Wis 10 Cha 8 Skills: Craft (Armorsmith) +12, Craft (Weaponsmith) +12, Ride +6 Feats: Exotic Weapon Proficiency (Githyanki Silver Sword), Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Power Attack, Cleave, Expertise, Improved Critical (Greatsword), Improved Disarm Equipment: Gantlets of Ogre Strength +2 (2k), Githyanki Silver Sword, Fullplate +1, Amulet of Natural Armor +1, Ring of Protection +1, Cloak of Resistance +2, MW Mighty (+4) Comp. Longbow, 2 Potions of CMWs Zilliar (Gish): Githyanki Rogue 5/Fighter 4; HD 5d6+4d10+27; 64 HP; Init +9; AC 22 (Touch 15, Flatfooted 16; +4 Armor +2 Shield +5 Dex); Attacks: Shortsword +14 or Shortswords +12/+12/+7 or Shortbow +14/+9; Damage Shortsword 1d6+5 or Shortswords 1d6+5 and 1d6+4 or Shortbow 1d6+2; SA: Dimension Slide, Telekinesis(DC 13), Clairaudience / Clairvoyance, Sneak Attack +3d6; SQ: Evasion, Uncanany Dodge (Dex to AC), Fort +8 Ref +12 Will +1; Str 14 Dex 20 Con 16 Int 12 Wis 8 Cha 8. Skills: Listen +11, Spot +11, Hide +15, Move Silently +15, Search +13, Disable Device +13, Tumble +8 Feats: Weapon Spec (Shortsword), Weapon Focus (Shortsword), Lightning Reflexes, Improved Initiative, Ambidexterity, Two Weapon Fighting, Weapon Finesse Equipment: Two Short Swords +1, Studded Leather +1, Buckler +1, Gloves of Dexterity +2, MW Mighty (+2) Shortbow, Potion of Invisibility, Potion of CMW, Glove of Storing (holds one shortsword) Lios (Warlock) : Githyanki Evoker 9 (barred: transmutation); HD 9d4+27; 55 HP; Init +2; AC 18 (Touch 14, Flatfooted 16; +4 Mage Armor +2 Deflection +2 Dex); Attacks: Ray +6; SA: SA: Dimension Slide, Telekinesis (DC 14), Clairaudience / Clairvoyance, SQ: PR 14, Fire Resistance 5; Fort +6 Ref +5 Will +5; Str 8 Dex 14 Con 16 Int 20 Wis 9 Cha 10 Skills: Concentration +18, Spellcraft +17; Knowledge (Arcana & The Planes) +17; Scrying +17 Feats: Scribe Scroll, Empower Spell, Spell Focus (Evocation), Quicken Spell, Skill Focus (Concentration), Craft Wand Equipment: Scrolls of Limited Wish, Cone of Cold, Chain Lightning, Ice Storm, Evard’s Black Tentacles, See Invisibility, Summon Monster IV; Wand of Magic Missile (7th caster level) 30 charges, Wand of (Lightning Bolt, 9th caster level) 21 charges, Wand of Resist Elements (Fire) (5th caster level) 35 charges, Headband of Intellect +2, Ring of Protection +2, 5 applications of diamond dust for stoneskin Spells / Day: 4+E / 6+E / 5+E / 4+E / 3+E / 2+E, Spells Prepared: 0th – Detect Magic, Read Magic, Light, Flare (free) 1st – Mage Armor(precast), Shield, Magic Missile, Ray of Enfeeblement (DC16), True Strike, Endure Elements (fire) (precast), (free slot) 2nd – Mirror Image, Darkness, See Invisibility, Glitterdust (DC17), Invisibility 3rd – Displacement, Fireball, Fireball (DC20), Dispel Magic, Magic Circle vs. Chaos 4th – Improved Invisibility, Stoneskin, Wall of Ice (DC 21), Improved Invisibility (idealy precast on Zilliar one or two rounds before the fight begins) 5th – Empowered Fireball (13d6, DC 20), Quickened Magic Missile, Wall of Force Spellbook: All Cantrips; 1st – Mage Armor, Shield, Magic Missile, Ray of Enfeeblement, True Strike, Endure Elements, Summon Monster I, Color Spray; 2nd – Protection from Arrows, Glitterdust, Web, Locate Object, Shatter, Darkness, Blur, Invisibility, Mirror Image; 3rd – Dispel Magic, Protection from Elements, Sleet Storm, Summon Monster III, Hold Person, Fireball, Wind Wall, Lightning Bolt, Displacement; 4th – Stoneskin, Summon Monster IV, Detect Scrying, Scrying, Fire Shield, Ice Storm, Wall of Ice, Improved Invisibility; 5th – Dismissal, Wall or Stone, Prying Eyes, Hold Monster, Cone of Cold, Sending, Wall of Force, Mirage Arcana ‘Yanki Swordsman, Fighter 4. HD 4d10+16; 42 HP; Init +2; Speed 25’, Fly 100’ (perfect, Astral); AC 17 (Touch 12, Flatfooted 15; +5 Armor +2 Dex); Attack Greatsword +9 or Crossbow +7; Damage Greatsword 2d6+6 or Crossbow 1d10; SA: Dimension Slide, Telekinesis (DC 13), Clairaudience / Clairvoyance; SQ: PR 9; Fort +7 Ref +5 Will +3 Str 16, Dex 15, Con 16, Int 10, Wis 12, Cha 8 Skills: Feats: Weapon Focus(greatsword), Weapon Specialization (greatsword), Iron Will, Lightning Reflexes, Toughness Possessions: MW Greatsword, Chainmail, Heavy Crossbow, 10 MW bolts, 1 random potion ‘Yanki Archer, Fighter 2. HD 2d10+2; 19 HP; Init +3; Speed 30, Fly 120 (Perfect, Astral); AC 17 (Touch 13, Flat Footed 14; +4 Armor +3 Dex); Attack Greatsword +4 or Longbow +7 or +5/+5 (+1 under 30’); Damage 2d6+3 Greatsword or 1d8+2 Longbow (+1 under 30’); SA: Dimension Slide, Telekinesis (DC 13), Clairaudience / Clairvoyance; SQ: PR 7; Fort +4 Ref +1 Will +1; Str 14 Dex 17 Con 13 Int 12 Wis 10 Cha 8 Skills : Jump +5 Climb +5 Swim +5 Feats : Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow) Possessions: Chain Shirt, Greatsword, MW Mighty (+2) Lonongbow ‘Yanki Apprentice, Wizard 1. HD 1d4+2; HP 6; AC 16 (Touch 12, Flatfooted 14; Mage Armor +4, Dex +2); Attack MW Crossbow +3; Damage Crossbow 1d8; SA : Dimension Slide, Telekinesis (DC 14), Clairaudience / Clairvoyance; SQ: PR6; Fort +2, Ref +2, Will +2; Str 8, Dex 14, Con 15, Int 15, Wis 11, Cha 10 Skills: Concentration +6 (+10 defensive), Spellcraft +6, Knowledge (Arcana & The Planes) +6 Feats: Combat Casting, Scribe Scroll Possessions: Spellbook, Robes, 1d4+1 random scrolls at 1st caster level, one second level spell scroll (3rd caster level) Spells / Day : 3 / 2 Cantrips – Daze, Flare, Light; 1st – Mage Armor (precast), (free) Each Apprentice has a spellbook with 2d10 random 1st level spells and a wand of magic missiles at 5th caster level (1d20 charges remaining) All githyanki are Medium outsiders (Darkvision 60’) native to the Astral Plane. Special Abilities: Dimension Slide, Telekinesis, Clairaudience / Clairvoyance (sp): Useable a total of 9 times / day at 17th manifester level Clairaudience / Clairvoyance : See or hear at location known to you for up to 17 min. Dimension Slide: Teleport up to 65’ Telekinesis: move object weighing up to 425 lbs, 20 ft./round or hurl up to 425 lbs of objects / creatures within 10’ of each other up to 170’ (Will negates DC 14+Cha) Edit: Oh yeah, forgot the mook count: 5 Apprentices, 10 archers, 5 swordsmen. [/QUOTE]
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