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My Gnoll PC race/update
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<blockquote data-quote="GreenTengu" data-source="post: 7210055" data-attributes="member: 6777454"><p>I would recommend simplifying this.</p><p></p><p>First, make them Str and Con rather than Str and Dex. There really isn't anything about the big, meaty, hair behemoths that suggests fine motor skills nor skill with bows or finesse weapons nor even being particularly dodgy. However, they most certainly come across as quite meaty and resistant to pain and injury.</p><p>Yeah, Dex is the god stat and so naturally every race wants to have Dex but... its kind of an issue.</p><p></p><p>Instead of "bite", just make it so that their natural attack damage die is 1d4.</p><p></p><p>A constant, every round you don't otherwise have a bonus attack, free attack (even if it is limited to d4+Str damage) seems a bit too much. It would edge them out to be flat out the best melee race in the game. So nyx that. Plus there is no "bloodied" condition in 5e.</p><p></p><p>Rampage grants way too much extra free movement, particularly if one is facing off against a mob of low hp enemies. What would work better would be that when you reduce an enemy to 0 hit points, as a bonus action you may move into the area occupied by that creature and/or make a natural attack against another enemy in melee range. It really doesn't matter that the MM version is better-- the MM version doesn't get all the class abilities a PC is going to have and that ability is meant to stand in for one.</p><p></p><p>The point is that it needs to have a minor effect or needs to be a once per short rest thing. A powerful class-like ability that allows them significant movement and significant extra damage all the time is just not something that belongs on a race.</p><p></p><p>That would be extremely good for someone playing a Monk, but a Monk would negate the natural attack bonus and if you switch the second bonus from Dex, they won't really have any other advantages towards being a Monk and so maybe it would be okay.</p><p></p><p>Now-- what would concern me is this....</p><p></p><p>In 5E a well-made race you can pair with just about any class and say "it gives you this significant bonus". Something beyond just "oh, you get a bonus skill that your class... probably won't use much... and you could have picked up from background anyway."</p><p></p><p>You haven't given Gnoll anything at all that would give any sort of bonus to those who would be playing them as casters. Thus, someone playing one as say... a Warlock... would end up feeling like they were anything from between a feat to an entire level behind someone playing a more well-rounded race.</p><p></p><p>What you would want them is maybe something that would give a caster a boost but be nearly useless to the melee combat classes that their Str bonus and rampage ability pushes them towards being.</p><p></p><p>Perhaps something simple... such as adding their Con bonus to their AC (or just having a base AC of 12) when not wearing any armor would work.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7210055, member: 6777454"] I would recommend simplifying this. First, make them Str and Con rather than Str and Dex. There really isn't anything about the big, meaty, hair behemoths that suggests fine motor skills nor skill with bows or finesse weapons nor even being particularly dodgy. However, they most certainly come across as quite meaty and resistant to pain and injury. Yeah, Dex is the god stat and so naturally every race wants to have Dex but... its kind of an issue. Instead of "bite", just make it so that their natural attack damage die is 1d4. A constant, every round you don't otherwise have a bonus attack, free attack (even if it is limited to d4+Str damage) seems a bit too much. It would edge them out to be flat out the best melee race in the game. So nyx that. Plus there is no "bloodied" condition in 5e. Rampage grants way too much extra free movement, particularly if one is facing off against a mob of low hp enemies. What would work better would be that when you reduce an enemy to 0 hit points, as a bonus action you may move into the area occupied by that creature and/or make a natural attack against another enemy in melee range. It really doesn't matter that the MM version is better-- the MM version doesn't get all the class abilities a PC is going to have and that ability is meant to stand in for one. The point is that it needs to have a minor effect or needs to be a once per short rest thing. A powerful class-like ability that allows them significant movement and significant extra damage all the time is just not something that belongs on a race. That would be extremely good for someone playing a Monk, but a Monk would negate the natural attack bonus and if you switch the second bonus from Dex, they won't really have any other advantages towards being a Monk and so maybe it would be okay. Now-- what would concern me is this.... In 5E a well-made race you can pair with just about any class and say "it gives you this significant bonus". Something beyond just "oh, you get a bonus skill that your class... probably won't use much... and you could have picked up from background anyway." You haven't given Gnoll anything at all that would give any sort of bonus to those who would be playing them as casters. Thus, someone playing one as say... a Warlock... would end up feeling like they were anything from between a feat to an entire level behind someone playing a more well-rounded race. What you would want them is maybe something that would give a caster a boost but be nearly useless to the melee combat classes that their Str bonus and rampage ability pushes them towards being. Perhaps something simple... such as adding their Con bonus to their AC (or just having a base AC of 12) when not wearing any armor would work. [/QUOTE]
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