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*Pathfinder & Starfinder
My God, It's Full of Clones
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<blockquote data-quote="James McMurray" data-source="post: 3425157" data-attributes="member: 743"><p>There are ways around the items problems. The clones could actually be tricked out with better gear than the PCs, none of it usable by them.</p><p></p><p>The issue with the Mirror is duplication of magical items, not people. Its a broken effect and if its under the control of a bad guy there is no reason at all why he shouldnt be using it to generate vast quantities of gear.</p></blockquote><p></p><p>Are you vehemently opposed to all house rules?</p><p></p><p>The reason I ask is that Ravager of Time is my favorite adventure ever, and one of the ones my players talk about the most too. It's entirely based around an NPC only effect that's like a mirror of opposition except the clones have fast healing and the process also makes the characters really old with all the penalties (including mental and physical quirks) and none of the benefits (like increased mental stats). Despite that incredibly huge plot device (actually because of it) it's an amazingly fun adventure.</p><p></p><p>It's one of the campaigns that made me realize that NPC-only isn't necessarily a bad thing if done right. The PCs couldn't use the process to clone others because they were good (and didn't ever learn it even if they weren't). Instead the players had fun and the characters got lots of XP, cool stories to tell, a recurring enemy, and some neat toys that didn't involve breaking the game wide open.</p><p></p><p>Adding a simple restriction to the Mirror of Opposition seems to me like an easy and effective way of keeping an item within the realm of fun for the players and good for the campaign. If you'd prefer to ban things or use them as is that's cool. Whatever ends up as fun is what's best for that particular group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/QUOTE]</p>
[QUOTE="James McMurray, post: 3425157, member: 743"] There are ways around the items problems. The clones could actually be tricked out with better gear than the PCs, none of it usable by them. The issue with the Mirror is duplication of magical items, not people. Its a broken effect and if its under the control of a bad guy there is no reason at all why he shouldnt be using it to generate vast quantities of gear.[/QUOTE] Are you vehemently opposed to all house rules? The reason I ask is that Ravager of Time is my favorite adventure ever, and one of the ones my players talk about the most too. It's entirely based around an NPC only effect that's like a mirror of opposition except the clones have fast healing and the process also makes the characters really old with all the penalties (including mental and physical quirks) and none of the benefits (like increased mental stats). Despite that incredibly huge plot device (actually because of it) it's an amazingly fun adventure. It's one of the campaigns that made me realize that NPC-only isn't necessarily a bad thing if done right. The PCs couldn't use the process to clone others because they were good (and didn't ever learn it even if they weren't). Instead the players had fun and the characters got lots of XP, cool stories to tell, a recurring enemy, and some neat toys that didn't involve breaking the game wide open. Adding a simple restriction to the Mirror of Opposition seems to me like an easy and effective way of keeping an item within the realm of fun for the players and good for the campaign. If you'd prefer to ban things or use them as is that's cool. Whatever ends up as fun is what's best for that particular group. :) [/QUOTE]
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My God, It's Full of Clones
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