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My group and I don't want a "Sub-System" for dealing with out of combat scenarios.
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<blockquote data-quote="nomotog" data-source="post: 5966766" data-attributes="member: 6691958"><p>Well if you have a simple problem, your going to have just a simple skill check. If you want something more complex, you have to have a more complex encounter.</p><p></p><p>I thought of one last night. You would have a old rotting bridge. It's X feet long and you have to make a dex check DC x to move 5 feet down the bridge. Failing the check causes your foot to crash through the floor and raises the dex DC for everyone. You could also jump and move based on your str check, but pass or fail you still damage the bridge. If you have a to foot pole, you can make an int check to try and reenforce the bridge to lower the dex DC. Also the players can still think of other things and the DM can rule.</p></blockquote><p></p>
[QUOTE="nomotog, post: 5966766, member: 6691958"] Well if you have a simple problem, your going to have just a simple skill check. If you want something more complex, you have to have a more complex encounter. I thought of one last night. You would have a old rotting bridge. It's X feet long and you have to make a dex check DC x to move 5 feet down the bridge. Failing the check causes your foot to crash through the floor and raises the dex DC for everyone. You could also jump and move based on your str check, but pass or fail you still damage the bridge. If you have a to foot pole, you can make an int check to try and reenforce the bridge to lower the dex DC. Also the players can still think of other things and the DM can rule. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
My group and I don't want a "Sub-System" for dealing with out of combat scenarios.
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