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My group and I don't want a "Sub-System" for dealing with out of combat scenarios.
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<blockquote data-quote="BobTheNob" data-source="post: 5967247" data-attributes="member: 82425"><p>There is a danger with this. In 4e (and correct me if Im wrong...Im going from memory here) there was a rogue talent/feature which allowed him to have 2 successes contributed to a skill challenge when he rolled a natural 20 (or something like that).</p><p></p><p>This does point out something that when something is core, then it is possible for such things as class features, items, racial abilities et.c. to be written to leverage these. Once this starts happening, then only way it becomes "optional" is if these related elements are removed from the game. That would be ok sometimes, but not others (how does one just remove a class feature for instance).</p><p></p><p>I for one do NOT want an skill challenges in core. Used them in 4e, gave em the most crackin go that I could, but ultimately I found them to be counter-productive to achieving a satisfying result (MY experience, not yours). I especially dont want a situation where game elements are building on skill challenges.</p><p></p><p>I dont disagree that some form of structure may be interesting and if there is an alternate approach to add structure as a core idea for RP handling, I would be more than willing to listen. But skill challenges as they were in 4e? Not for me.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5967247, member: 82425"] There is a danger with this. In 4e (and correct me if Im wrong...Im going from memory here) there was a rogue talent/feature which allowed him to have 2 successes contributed to a skill challenge when he rolled a natural 20 (or something like that). This does point out something that when something is core, then it is possible for such things as class features, items, racial abilities et.c. to be written to leverage these. Once this starts happening, then only way it becomes "optional" is if these related elements are removed from the game. That would be ok sometimes, but not others (how does one just remove a class feature for instance). I for one do NOT want an skill challenges in core. Used them in 4e, gave em the most crackin go that I could, but ultimately I found them to be counter-productive to achieving a satisfying result (MY experience, not yours). I especially dont want a situation where game elements are building on skill challenges. I dont disagree that some form of structure may be interesting and if there is an alternate approach to add structure as a core idea for RP handling, I would be more than willing to listen. But skill challenges as they were in 4e? Not for me. [/QUOTE]
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Community
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My group and I don't want a "Sub-System" for dealing with out of combat scenarios.
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