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My group and I don't want a "Sub-System" for dealing with out of combat scenarios.
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<blockquote data-quote="pemerton" data-source="post: 5968220" data-attributes="member: 42582"><p>Sorry, I didn't mean to imply that you were.</p><p></p><p>What I was trying to do was to bring out the underlying issue, which (in my view) isn't so much the number of skills the fighter gets. (I find in my own 4e game that Athletics comes up more frequently than Acrobatics, and so the fighter's -1 skill slot is somewhat compensated for by Athletics training with a STR primary stat.)</p><p></p><p>I think the real issue is - whether fighters get 1 or 10 skills - finding a mechanical way that makes them able to participate meaningfully in non-physical situations.</p><p></p><p>Yes. So, in the absence of CHA-based fighting styles (an aspect of 4e that I expect Next will drop), I think they need to look at ways of making low-to-moderate CHA social characters viable.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5968220, member: 42582"] Sorry, I didn't mean to imply that you were. What I was trying to do was to bring out the underlying issue, which (in my view) isn't so much the number of skills the fighter gets. (I find in my own 4e game that Athletics comes up more frequently than Acrobatics, and so the fighter's -1 skill slot is somewhat compensated for by Athletics training with a STR primary stat.) I think the real issue is - whether fighters get 1 or 10 skills - finding a mechanical way that makes them able to participate meaningfully in non-physical situations. Yes. So, in the absence of CHA-based fighting styles (an aspect of 4e that I expect Next will drop), I think they need to look at ways of making low-to-moderate CHA social characters viable. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
My group and I don't want a "Sub-System" for dealing with out of combat scenarios.
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