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My Group had an Epiphany!
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<blockquote data-quote="El Mahdi" data-source="post: 4491360" data-attributes="member: 59506"><p>Don't get me wrong, I don't disagree with what you said at all, I was just pointing out the irony in how you said it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p>I know that <strong>I</strong> <em>usually</em> prefer a very heavy, complicated, simulationist set of rules. However, there are times I just want to have fun, and not have to think so hard in order to do it. Perfect example, I love the <em>Pirates</em> game from WizKids. There's definitely no way that could be described as a rules heavy, simulationist game. But, it certainly is fun (someone else here on ENWorld described it as "plastic crack" - that's not too far from the truth). Besides, if it was simulationist, obviously the USS Constitution would be <em>invulnerable</em>, not just merely tough<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p> </p><p>I can appreciate the OP's feelings about their earlier edition game. Every once in a while something will happen in a game that feels just like that first time I played D&D, irregardless of the system being used at the time. I don't necessarily think it's about nostalgia either, I think it's just pure fun. After all is said and done, I think that's why most of us play this game.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4491360, member: 59506"] Don't get me wrong, I don't disagree with what you said at all, I was just pointing out the irony in how you said it.:cool: I know that [B]I[/B] [I]usually[/I] prefer a very heavy, complicated, simulationist set of rules. However, there are times I just want to have fun, and not have to think so hard in order to do it. Perfect example, I love the [I]Pirates[/I] game from WizKids. There's definitely no way that could be described as a rules heavy, simulationist game. But, it certainly is fun (someone else here on ENWorld described it as "plastic crack" - that's not too far from the truth). Besides, if it was simulationist, obviously the USS Constitution would be [I]invulnerable[/I], not just merely tough;). I can appreciate the OP's feelings about their earlier edition game. Every once in a while something will happen in a game that feels just like that first time I played D&D, irregardless of the system being used at the time. I don't necessarily think it's about nostalgia either, I think it's just pure fun. After all is said and done, I think that's why most of us play this game. [/QUOTE]
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