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My group is full of smart-***es; or "The good guys aren't evil enough."
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<blockquote data-quote="kigmatzomat" data-source="post: 2376998" data-attributes="member: 9254"><p>I had a similar issue running Mage. Young magelings are generally involved in lots of crap but almost never see the higher ups outside their labs/libraries so they really had the "teenagers saving the universe while there parents didn't know" syndrome. Additionally, the BBEGroup is described as "all-encompassing" so it seems incompetent when it doesn't catch the stuff they notice just walking down the street. </p><p></p><p>I resolved the latter with the help of a published adventure that had the BBEGroup trying to prevent "The Big One" in California. A few vampires who rarely kill when they feed are pretty much a non-issue versus the loss of several million people. It also allowed me to paint the BBEGroup in shades of gray, with people who honestly want to help and have rather significant personal power but are hamstrung by beauracracy or internal politics. ("I can get this scumbag demoted if I can get some dirt but he's monitoring me & my staff too closely for us to do anything directly....")</p><p></p><p>The former was eliminated after they'd reached a point of some power and got caught up in something <em>really</em> big. A group of cultists tried to summon something but opened a portal to the wrong dimension and started warping reality around a large chunk of a major city. The party's mentors' (and a few unknown mages) appeared and started lobbing around megaton-level magics to try and stabilize things while the PCs hurried to close the portal before it completely opened. When the PCs saw their mentors afterwards injured and riddled with mystical side-effects that would take weeks to fade the penny finally dropped on why the mentors were always staying in their heavily shielded, comfort-laden rooms.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2376998, member: 9254"] I had a similar issue running Mage. Young magelings are generally involved in lots of crap but almost never see the higher ups outside their labs/libraries so they really had the "teenagers saving the universe while there parents didn't know" syndrome. Additionally, the BBEGroup is described as "all-encompassing" so it seems incompetent when it doesn't catch the stuff they notice just walking down the street. I resolved the latter with the help of a published adventure that had the BBEGroup trying to prevent "The Big One" in California. A few vampires who rarely kill when they feed are pretty much a non-issue versus the loss of several million people. It also allowed me to paint the BBEGroup in shades of gray, with people who honestly want to help and have rather significant personal power but are hamstrung by beauracracy or internal politics. ("I can get this scumbag demoted if I can get some dirt but he's monitoring me & my staff too closely for us to do anything directly....") The former was eliminated after they'd reached a point of some power and got caught up in something [i]really[/i] big. A group of cultists tried to summon something but opened a portal to the wrong dimension and started warping reality around a large chunk of a major city. The party's mentors' (and a few unknown mages) appeared and started lobbing around megaton-level magics to try and stabilize things while the PCs hurried to close the portal before it completely opened. When the PCs saw their mentors afterwards injured and riddled with mystical side-effects that would take weeks to fade the penny finally dropped on why the mentors were always staying in their heavily shielded, comfort-laden rooms. [/QUOTE]
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My group is full of smart-***es; or "The good guys aren't evil enough."
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