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<blockquote data-quote="steenan" data-source="post: 6456969" data-attributes="member: 23240"><p>Maybe just skip the interrogation in most cases and give players the information they need? Players usually interrogate NPCs because they feel they don't have enough data to make informed decisions and are afraid of missing something important. </p><p></p><p>And when you roleplay the conversation, spice them up. Have one captured opponent cry and talk about how nothing ever goes right in his life. Have another one try to intimidate PCs, curse them and promise to come back from death to destroy them. And maybe have another one fall in love with one of the PCs and try to help them with more enthusiasm than is reasonable.</p></blockquote><p></p>
[QUOTE="steenan, post: 6456969, member: 23240"] Maybe just skip the interrogation in most cases and give players the information they need? Players usually interrogate NPCs because they feel they don't have enough data to make informed decisions and are afraid of missing something important. And when you roleplay the conversation, spice them up. Have one captured opponent cry and talk about how nothing ever goes right in his life. Have another one try to intimidate PCs, curse them and promise to come back from death to destroy them. And maybe have another one fall in love with one of the PCs and try to help them with more enthusiasm than is reasonable. [/QUOTE]
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