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<blockquote data-quote="Skyscraper" data-source="post: 6457063" data-attributes="member: 48518"><p>I'm a proponent of good-aligned PCs knocking out instead of killing.</p><p></p><p>And I'm a proponent of RP over rolling ability checks.</p><p></p><p>But if the intent is to avoid having to role-play interrogations, you could skip the role-play in those circumstances and ask your players to use intimidate vs a secret DC determined by you, and simply tell them whether they find out anything useful or not, and if so what it is.</p><p></p><p>Of course, you then get to decide whether you feed them a lie or truth. Perhaps you can have your secret way to run this kind of test, for example:</p><p></p><p>if intimidate check is equal to</p><p></p><p>DC or above: they get a truthful piece of information</p><p>DC -5 to DC -1: they get a lie</p><p>DC -6 or below: they get nothing out of the interrogation (or obvious lies that they detect)</p><p></p><p>The idea behind having the lower number being "you find nothing", is that players will know when the roll a very low d20, that they missed, so you might as well let them know. Whereas an intermediate number (say, a 15) that represents a lie, is easier for you as DM to conceal. Ah metagame, when you hold me...</p><p></p><p>You need to decide beforehand whether the NPC being interrogated knows anything or not. Maybe rolling a natural 20 still yields no valuable piece of information.</p><p></p><p>You could be very transparent and tell your players that you'll be using this technique simply to move the game forward and because you find it hard to come up with yet more ways to RP interrogations, or you simply dont like those as much as the rest; but you don't want to discourage them from not killing their opponents if they don't feel like it. They'll understand. Also tell them that for some creatures, DCs might be very low, well below 10. And do have some DCs indeed be all over the place, below 10 (the farmer whose afraid for his family), above 20 (the high level religious zealot) and anything in between. They'll never know what to expect. Finally tell them that they need not go into details about interrogation techniques (or torture if they're into that); you assume that their PCs do their best, and all of that is included into that one roll they'll come up with.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6457063, member: 48518"] I'm a proponent of good-aligned PCs knocking out instead of killing. And I'm a proponent of RP over rolling ability checks. But if the intent is to avoid having to role-play interrogations, you could skip the role-play in those circumstances and ask your players to use intimidate vs a secret DC determined by you, and simply tell them whether they find out anything useful or not, and if so what it is. Of course, you then get to decide whether you feed them a lie or truth. Perhaps you can have your secret way to run this kind of test, for example: if intimidate check is equal to DC or above: they get a truthful piece of information DC -5 to DC -1: they get a lie DC -6 or below: they get nothing out of the interrogation (or obvious lies that they detect) The idea behind having the lower number being "you find nothing", is that players will know when the roll a very low d20, that they missed, so you might as well let them know. Whereas an intermediate number (say, a 15) that represents a lie, is easier for you as DM to conceal. Ah metagame, when you hold me... You need to decide beforehand whether the NPC being interrogated knows anything or not. Maybe rolling a natural 20 still yields no valuable piece of information. You could be very transparent and tell your players that you'll be using this technique simply to move the game forward and because you find it hard to come up with yet more ways to RP interrogations, or you simply dont like those as much as the rest; but you don't want to discourage them from not killing their opponents if they don't feel like it. They'll understand. Also tell them that for some creatures, DCs might be very low, well below 10. And do have some DCs indeed be all over the place, below 10 (the farmer whose afraid for his family), above 20 (the high level religious zealot) and anything in between. They'll never know what to expect. Finally tell them that they need not go into details about interrogation techniques (or torture if they're into that); you assume that their PCs do their best, and all of that is included into that one roll they'll come up with. [/QUOTE]
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