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<blockquote data-quote="Brodie" data-source="post: 6866197" data-attributes="member: 6776288"><p>There's quite a few options out there for free. I was going to initially respond with FATE as my primary suggestion until I read the rest of the first post, then your second post. I backed the kickstarter for FATE Core, so I'm kind of partial to it and feel the need to defend it when you say that it's nonstructured. One of the cool things about FATE is that it's as structured as you - the GM - care to make it. Are there hard rules for death? No. The game is designed with storytelling in mind and one of the things in the core book revolves around the players and GM building the world together as they make their characters. Also, FATE is open source and can be tweaked and modified to fit the needs of the game and setting.</p><p></p><p>Don't badmouth games because you don't like or understand them.</p><p></p><p>Perhaps you could build your own system? That won't cost anything other than free time and you could build a system that you like. Be prepared to have to fix things so that no one is overpowered though; that can wreck a game when one player (or all of them) finds ways to work the rules to have an unbeatable character that wreck all the npc's they come up against. Will it be a lot of work? Potentially, depending on devoted you are to it. Start by drawing inspiration from systems you've used before and work from there. This is probably your best option.</p></blockquote><p></p>
[QUOTE="Brodie, post: 6866197, member: 6776288"] There's quite a few options out there for free. I was going to initially respond with FATE as my primary suggestion until I read the rest of the first post, then your second post. I backed the kickstarter for FATE Core, so I'm kind of partial to it and feel the need to defend it when you say that it's nonstructured. One of the cool things about FATE is that it's as structured as you - the GM - care to make it. Are there hard rules for death? No. The game is designed with storytelling in mind and one of the things in the core book revolves around the players and GM building the world together as they make their characters. Also, FATE is open source and can be tweaked and modified to fit the needs of the game and setting. Don't badmouth games because you don't like or understand them. Perhaps you could build your own system? That won't cost anything other than free time and you could build a system that you like. Be prepared to have to fix things so that no one is overpowered though; that can wreck a game when one player (or all of them) finds ways to work the rules to have an unbeatable character that wreck all the npc's they come up against. Will it be a lot of work? Potentially, depending on devoted you are to it. Start by drawing inspiration from systems you've used before and work from there. This is probably your best option. [/QUOTE]
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