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My group needs to feel pain
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<blockquote data-quote="Cake Mage" data-source="post: 911586" data-attributes="member: 2707"><p>I'm having a problem w/ my group. Nothing fazes them. I try to throw encounters that are challengeing enough equal to their lvl, but it end up only 1 person really gets hurt while the others are fine. </p><p></p><p>this is usually how it goes: Samuri wins init. charges (or something like it) gets his uber Ijitsu Strike (sp?) then the archer goes and drops the thing that the samuri just hit. everyone else wades into the baddies and I into the samuri cause he was first out. I nearly kill the samuri while everyone else is fine. and bye the end of the battle the samuri is nearly dead, everyone else is fine and I pissed off again. </p><p></p><p>Now I don't want to kill the samuri cause he's the unofficial leasder of the group and with out him there would be noe party really. But at the same time, he really needs to stop almost dying. Technicly he should be dead 3 times over already, but I have kept him alive. </p><p></p><p>Here's lies the main problem. How do I throw challenges at the party that won't kill the samuri outright and still be challengeing to the rest of the party. </p><p></p><p>The party consist of (it really ftr heavy):</p><p>Samuri lvl 10</p><p>Archer (ftr) 10</p><p>nobel/ftr 1/9</p><p>theif acrobat 10 (a rogue first some lvls then acrobat)</p><p>sorcorer 10 (likes sculpted fireball and max magic missle)</p><p>cleric 10 (he is worships whor (sp?) and is battle heavy)</p></blockquote><p></p>
[QUOTE="Cake Mage, post: 911586, member: 2707"] I'm having a problem w/ my group. Nothing fazes them. I try to throw encounters that are challengeing enough equal to their lvl, but it end up only 1 person really gets hurt while the others are fine. this is usually how it goes: Samuri wins init. charges (or something like it) gets his uber Ijitsu Strike (sp?) then the archer goes and drops the thing that the samuri just hit. everyone else wades into the baddies and I into the samuri cause he was first out. I nearly kill the samuri while everyone else is fine. and bye the end of the battle the samuri is nearly dead, everyone else is fine and I pissed off again. Now I don't want to kill the samuri cause he's the unofficial leasder of the group and with out him there would be noe party really. But at the same time, he really needs to stop almost dying. Technicly he should be dead 3 times over already, but I have kept him alive. Here's lies the main problem. How do I throw challenges at the party that won't kill the samuri outright and still be challengeing to the rest of the party. The party consist of (it really ftr heavy): Samuri lvl 10 Archer (ftr) 10 nobel/ftr 1/9 theif acrobat 10 (a rogue first some lvls then acrobat) sorcorer 10 (likes sculpted fireball and max magic missle) cleric 10 (he is worships whor (sp?) and is battle heavy) [/QUOTE]
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