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My group needs to feel pain
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<blockquote data-quote="DM with a vengence" data-source="post: 912013" data-attributes="member: 1679"><p>Here's my evil rat-bastard tactic +9.</p><p></p><p>Have them go through a grid of large pillars seperated by 10' wide corridors. It should look something like this.</p><p></p><p>ooooooooooooooo</p><p>oxxooxxooxxooxxo</p><p>oxxooxxooxxooxxo x=pillar</p><p>ooooooooooooooo o=road</p><p>ooooooooooooooo</p><p>oxxooxxooxxooxxo</p><p>oxxooxxooxxooxxo</p><p>ooooooooooooooo</p><p></p><p>But much bigger.</p><p>Now put in a group of horse archers. As long as the archers have the middle of their movement with Line of Sight on the party, they can make a full attack, their beginning and end can be nearly anywhere. With your party's tactics, they're going to split up at their different rates of speed and tactic strong points to better attack the enemy. With everybody split up, you call in the heavy lancers. To make it even more fun, have the entire operation quarterbacked by a Flying, Invisable Wizard with a Message spell to the troops.</p><p></p><p>Horse Archer</p><p>Human Ftr 6</p><p>Str 14</p><p>Dex 15+1</p><p>Con 13</p><p>Int 12</p><p>Wis 10</p><p>Cha 8</p><p></p><p>HP 6d10+6</p><p>AC 18=10+3+5 (Breastplate)</p><p></p><p>Feats</p><p>1Mounted Combat</p><p>1Mounted Archery</p><p>1Point Blank Shot</p><p>2Rapid Shot</p><p>3Precise Shot</p><p>4Weapon Focus: Composite Longbow</p><p>6Weapon Spec: Composite Longbow</p><p>6 Feat of Choice</p><p></p><p>Skills</p><p>Handle Animal +5</p><p>Ride +11</p><p></p><p>Attacks</p><p>Composite Longbow w/+2 Arrows.</p><p>+11/6 or 9/9/4, 1d8+4, 3x crit, 110 ft range.</p><p>+1 to atk and +3 to dmg within 30'</p><p></p><p>You get the idea.</p><p>The Lancers should be 6th as well, as you'll want a lot of them. The Wizard can be whatever level you want, but he should be low enough that he can't take the party on on his own.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 912013, member: 1679"] Here's my evil rat-bastard tactic +9. Have them go through a grid of large pillars seperated by 10' wide corridors. It should look something like this. ooooooooooooooo oxxooxxooxxooxxo oxxooxxooxxooxxo x=pillar ooooooooooooooo o=road ooooooooooooooo oxxooxxooxxooxxo oxxooxxooxxooxxo ooooooooooooooo But much bigger. Now put in a group of horse archers. As long as the archers have the middle of their movement with Line of Sight on the party, they can make a full attack, their beginning and end can be nearly anywhere. With your party's tactics, they're going to split up at their different rates of speed and tactic strong points to better attack the enemy. With everybody split up, you call in the heavy lancers. To make it even more fun, have the entire operation quarterbacked by a Flying, Invisable Wizard with a Message spell to the troops. Horse Archer Human Ftr 6 Str 14 Dex 15+1 Con 13 Int 12 Wis 10 Cha 8 HP 6d10+6 AC 18=10+3+5 (Breastplate) Feats 1Mounted Combat 1Mounted Archery 1Point Blank Shot 2Rapid Shot 3Precise Shot 4Weapon Focus: Composite Longbow 6Weapon Spec: Composite Longbow 6 Feat of Choice Skills Handle Animal +5 Ride +11 Attacks Composite Longbow w/+2 Arrows. +11/6 or 9/9/4, 1d8+4, 3x crit, 110 ft range. +1 to atk and +3 to dmg within 30' You get the idea. The Lancers should be 6th as well, as you'll want a lot of them. The Wizard can be whatever level you want, but he should be low enough that he can't take the party on on his own. [/QUOTE]
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