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Community
General Tabletop Discussion
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"My group uses Discord, Email, or some other form of chat to take care of in-game between-session logistics and/or role-playing." (a poll)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8714117" data-attributes="member: 42856"><p> <ul> <li data-xf-list-type="ul">A shared folder is used to store maps, character sheets (in case someone forgot his own), and player-written in-character recaps. Players are encouraged to write them but I don't provide mechanical incentive. I try to tie that into the campaign structure. If they work for a patron, they have to submit expanse reports and a recap of their actions. Doing them tends to make their patron happy so he's more forthcoming with help sometimes (so there is a hidden award...) in the form of answers to their mail. That's a yes to the poll.</li> <li data-xf-list-type="ul">A chat channel is used for planning in-between sessions. It's not really roleplay as it's not strictly in-character but it's "what do we do next?" and is expressed from the PoV of the characters. It helps me to know that they want to do next session before the beginning of said session. When playing, I also try to use it to inform the GM in that manner... I'd say it's semi in-game so I wouldn't have said yes on the basis on that only. There is some theorizing taking place which is eminently useful as a GM (when the player have cooler ideas that mine on what is going on in an adventure and I loot their idea).</li> <li data-xf-list-type="ul">Treasure sharing and acquisition of goods is usually done through this, as it avoid the tedious shopping if I don't have an adventure to intertwine in that. So, basically, players ask, I say OK/No/let's play that next session depending on what is asked. It's in-game logistics but not done in-character, so I guess it would be a no.</li> </ul><p>Overall, I voted yes.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8714117, member: 42856"] [LIST] [*]A shared folder is used to store maps, character sheets (in case someone forgot his own), and player-written in-character recaps. Players are encouraged to write them but I don't provide mechanical incentive. I try to tie that into the campaign structure. If they work for a patron, they have to submit expanse reports and a recap of their actions. Doing them tends to make their patron happy so he's more forthcoming with help sometimes (so there is a hidden award...) in the form of answers to their mail. That's a yes to the poll. [*]A chat channel is used for planning in-between sessions. It's not really roleplay as it's not strictly in-character but it's "what do we do next?" and is expressed from the PoV of the characters. It helps me to know that they want to do next session before the beginning of said session. When playing, I also try to use it to inform the GM in that manner... I'd say it's semi in-game so I wouldn't have said yes on the basis on that only. There is some theorizing taking place which is eminently useful as a GM (when the player have cooler ideas that mine on what is going on in an adventure and I loot their idea). [*]Treasure sharing and acquisition of goods is usually done through this, as it avoid the tedious shopping if I don't have an adventure to intertwine in that. So, basically, players ask, I say OK/No/let's play that next session depending on what is asked. It's in-game logistics but not done in-character, so I guess it would be a no. [/LIST] Overall, I voted yes. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"My group uses Discord, Email, or some other form of chat to take care of in-game between-session logistics and/or role-playing." (a poll)
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