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My group wants long-term wounds
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5111859" data-attributes="member: 20805"><p>I don't have the Advanced Players Guide by Goodman Games.. its it worth picking up? I am reticent to buy a book for a side-bar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> There was a thread a while back that I lost on wounds with an idea I really like. Instead of the dice causing the wound, the player has the option to take a wound. IIRC it went something like this:</p><p></p><p>When damaged you can choose to burn a healing surge to take a wound instead of some damage. You reduce the damage by half your healing surge value.</p><p></p><p> A wound causes a -1 penalty to all D20 rolls and reduces your number of healing surges by one. Each full night of rest you get an Endurance check to see if you recover from one wound. The DC is set by level of the creature that did the damaging.</p><p></p><p>A critical hit from a BBEG may also inflict wounds, as would coup de gras attacks.</p><p></p><p>... I should probably try and dig that thread up again, I lost it when my computer died late last year <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> {edit <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html#post4536543" target="_blank">77IM's wound system here!</a> }</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5111859, member: 20805"] I don't have the Advanced Players Guide by Goodman Games.. its it worth picking up? I am reticent to buy a book for a side-bar :) There was a thread a while back that I lost on wounds with an idea I really like. Instead of the dice causing the wound, the player has the option to take a wound. IIRC it went something like this: When damaged you can choose to burn a healing surge to take a wound instead of some damage. You reduce the damage by half your healing surge value. A wound causes a -1 penalty to all D20 rolls and reduces your number of healing surges by one. Each full night of rest you get an Endurance check to see if you recover from one wound. The DC is set by level of the creature that did the damaging. A critical hit from a BBEG may also inflict wounds, as would coup de gras attacks. ... I should probably try and dig that thread up again, I lost it when my computer died late last year :) {edit [url=http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html#post4536543]77IM's wound system here![/url] } [/QUOTE]
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