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My group wants to access the cleric spells whenever the healer is absent from the session...
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<blockquote data-quote="Shiroiken" data-source="post: 6997920" data-attributes="member: 6775477"><p>How to handle missing players should be discussed at session 0 of a campaign (or included in the campaign handout). Once this is established, it shouldn't be changed except under duress (when it will become the new standard). In your case, they should have prepared better, taken more short rests, and possibly an extra long rest. This might mess up the story (if it's time sensitive), but either you adjust the time-frame or determine the results of time-based failure.</p><p></p><p>My current group uses Google docs to keep character sheets. If a player can't make it, the PC is then run by another player (or by the DM). Everyone agrees that the character may die while they are away from the session, but it allows the group full use of everyone, every time.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6997920, member: 6775477"] How to handle missing players should be discussed at session 0 of a campaign (or included in the campaign handout). Once this is established, it shouldn't be changed except under duress (when it will become the new standard). In your case, they should have prepared better, taken more short rests, and possibly an extra long rest. This might mess up the story (if it's time sensitive), but either you adjust the time-frame or determine the results of time-based failure. My current group uses Google docs to keep character sheets. If a player can't make it, the PC is then run by another player (or by the DM). Everyone agrees that the character may die while they are away from the session, but it allows the group full use of everyone, every time. [/QUOTE]
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Community
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My group wants to access the cleric spells whenever the healer is absent from the session...
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