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My guess for the other D&D book this year... Draconomicon!
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<blockquote data-quote="TheAlkaizer" data-source="post: 8304187" data-attributes="member: 7024893"><p>I'm sure appealing to the masses was among the design intentions, but 5E was still designed as a reaction to the failure of 4E and people accusing them moving too far from what is D&D. I'm not trying to edition bash. But there's so many dubious design decisions that I can't find any justification from except "it's the way we did it for before 4E so we'll do it that way still". 4E, for all its problem, at least attempted to fix some of the design issues. It worked for certain things, not for others. But the baby was thrown out with the bath water when they decided to do a hard turn and go back.</p><p></p><p></p><p>Flavor is fun. I like reading it. It's certainly useful to put my monsters in context, give out clues. But it rarely, or at least in the case of dragons, doesn't make the encounters more fun, diverse or different from one another. In my opinion, out of everything 5E does, from exceptionally well to exceptionally bad - the monster design and the encounter building tools are probably the worst. It's <em>so</em> boring. It's the one thing I couldn't see myself not digging in 3rd party resources to improve on.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8304187, member: 7024893"] I'm sure appealing to the masses was among the design intentions, but 5E was still designed as a reaction to the failure of 4E and people accusing them moving too far from what is D&D. I'm not trying to edition bash. But there's so many dubious design decisions that I can't find any justification from except "it's the way we did it for before 4E so we'll do it that way still". 4E, for all its problem, at least attempted to fix some of the design issues. It worked for certain things, not for others. But the baby was thrown out with the bath water when they decided to do a hard turn and go back. Flavor is fun. I like reading it. It's certainly useful to put my monsters in context, give out clues. But it rarely, or at least in the case of dragons, doesn't make the encounters more fun, diverse or different from one another. In my opinion, out of everything 5E does, from exceptionally well to exceptionally bad - the monster design and the encounter building tools are probably the worst. It's [I]so[/I] boring. It's the one thing I couldn't see myself not digging in 3rd party resources to improve on. [/QUOTE]
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Community
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My guess for the other D&D book this year... Draconomicon!
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