Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My Guess - How 5e Will Work
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gansk" data-source="post: 5876325" data-attributes="member: 16383"><p>OK, I think the designers have dropped enough hints that we can guess at the basic framework behind 5e:</p><p></p><p>Step 1: DM chooses campaign setting, campaign longevity, and power level</p><p></p><p>The campaign setting is the typical world building exercise that a DM uses to spark his or her imagination. Pre-made settings will have recommendations for the DM with respect to the three basic steps laid out here.</p><p></p><p>The campaign longevity recommended in the core rules will be 10 levels over 50 hours of play. But my preference might be 12 levels over 240 hours of play. As long as the players agree, the 5e police are not gonna stop me.</p><p></p><p>Each level will gain some basic abilities outlined in the core plus some build points (BP for short).</p><p></p><p>A 0e campaign might allow 5 BP per level and last 10 levels.</p><p>A 1e campaign might allow 10 BP per level and last 10 levels.</p><p>A 2e campaign (with kits, skills, and powers) might allow 15 BP per level.</p><p>A 3e campaign might allow 20 BP per level and last 20 levels.</p><p>A 4e campaign might allow 20 BP per level and last 30 levels.</p><p></p><p></p><p>Step 2: DM chooses the breadth of options and modules for the campaign.</p><p></p><p>This is no different than choosing splatbooks, house rules, etc. But now the DM needs to consult with the players a bit more because some players may puke if they see their companion use a healing surge, while others could care less as long as they don't have it on their character sheet.</p><p></p><p>Step 3: DM chooses rules for gaining XP in the campaign.</p><p></p><p>The traditional way is to add up XP based on monsters killed, traps bypassed, gold found, etc. But the designers want to also reward other styles of play, so I think the core rules will give XP after an adventure is completed, or after a session or even an hour of play is completed. This is a common house rule in all of the previous editions anyway.</p><p></p><p>Does this feel like D&D so far?</p><p></p><p>Now the hard part: Assigning BP's to every ability used in D&D history!</p><p></p><p>But thanks to Pathfinder's favored class bonuses, there is a baseline that can be used, at least from a 3e perspective.</p><p></p><p>1 BP = 1 hit point = 1 skill point</p><p>1 BP = +1 to hit with one weapon</p><p>1 BP = 1 round of rage or bardic performance per day</p><p>1 BP = +1 CMD vs. two combat maneuvers</p><p>1 BP = 1 spell known (level is one below highest)</p><p>1 BP = +1 to energy resistance (one type)</p><p>2 BP = 1 extra use of 1st level domain or bloodline or arcane school power per day</p><p>2 BP = +1 to spell damage</p><p>2 BP = +1 to paladin's lay on hands</p><p>2 BP = +1 to crit confirmations with one weapon</p><p>3 BP = +1 dodge AC vs. ranger's favored enemies</p><p>4 BP = 1 ki point</p><p>5 BP = +5 feet of movement</p><p>6 BP = 1 rogue talent</p><p></p><p>There's quite a bit here that can be used to extrapolate to other abilities. For example, I might assign 2 BP to a 1st level encounter power in 4e.</p><p></p><p>EDIT - The players don't necessarily have to deal with the BP system. Either the designers figure everything out to keep it balanced, or they provide a point system to allow DM's customize their campaign and design menu options for their players.</p><p></p><p>So now if a player in a 0e campaign doesn't like skills, he can add 5 hit points when he levels or he can add 5 feet to his speed. Or 3 hit points and +1 to hit with a melee and a ranged weapon. Or any combination of the above.</p><p></p><p>Does this "feel" like D&D? It does to me!</p><p></p><p>Start your own playtest and have fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gansk, post: 5876325, member: 16383"] OK, I think the designers have dropped enough hints that we can guess at the basic framework behind 5e: Step 1: DM chooses campaign setting, campaign longevity, and power level The campaign setting is the typical world building exercise that a DM uses to spark his or her imagination. Pre-made settings will have recommendations for the DM with respect to the three basic steps laid out here. The campaign longevity recommended in the core rules will be 10 levels over 50 hours of play. But my preference might be 12 levels over 240 hours of play. As long as the players agree, the 5e police are not gonna stop me. Each level will gain some basic abilities outlined in the core plus some build points (BP for short). A 0e campaign might allow 5 BP per level and last 10 levels. A 1e campaign might allow 10 BP per level and last 10 levels. A 2e campaign (with kits, skills, and powers) might allow 15 BP per level. A 3e campaign might allow 20 BP per level and last 20 levels. A 4e campaign might allow 20 BP per level and last 30 levels. Step 2: DM chooses the breadth of options and modules for the campaign. This is no different than choosing splatbooks, house rules, etc. But now the DM needs to consult with the players a bit more because some players may puke if they see their companion use a healing surge, while others could care less as long as they don't have it on their character sheet. Step 3: DM chooses rules for gaining XP in the campaign. The traditional way is to add up XP based on monsters killed, traps bypassed, gold found, etc. But the designers want to also reward other styles of play, so I think the core rules will give XP after an adventure is completed, or after a session or even an hour of play is completed. This is a common house rule in all of the previous editions anyway. Does this feel like D&D so far? Now the hard part: Assigning BP's to every ability used in D&D history! But thanks to Pathfinder's favored class bonuses, there is a baseline that can be used, at least from a 3e perspective. 1 BP = 1 hit point = 1 skill point 1 BP = +1 to hit with one weapon 1 BP = 1 round of rage or bardic performance per day 1 BP = +1 CMD vs. two combat maneuvers 1 BP = 1 spell known (level is one below highest) 1 BP = +1 to energy resistance (one type) 2 BP = 1 extra use of 1st level domain or bloodline or arcane school power per day 2 BP = +1 to spell damage 2 BP = +1 to paladin's lay on hands 2 BP = +1 to crit confirmations with one weapon 3 BP = +1 dodge AC vs. ranger's favored enemies 4 BP = 1 ki point 5 BP = +5 feet of movement 6 BP = 1 rogue talent There's quite a bit here that can be used to extrapolate to other abilities. For example, I might assign 2 BP to a 1st level encounter power in 4e. EDIT - The players don't necessarily have to deal with the BP system. Either the designers figure everything out to keep it balanced, or they provide a point system to allow DM's customize their campaign and design menu options for their players. So now if a player in a 0e campaign doesn't like skills, he can add 5 hit points when he levels or he can add 5 feet to his speed. Or 3 hit points and +1 to hit with a melee and a ranged weapon. Or any combination of the above. Does this "feel" like D&D? It does to me! Start your own playtest and have fun! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My Guess - How 5e Will Work
Top